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Add comments and drop items when destroyed
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07d2759ae4
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@ -7,6 +7,7 @@
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local S = minetest.get_translator("mcl_stonecutter")
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-- compatible items for the stonecutter
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local compaitble_items = {
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"mcl_core:cobble",
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"mcl_core:mossycobble",
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@ -41,11 +42,13 @@ local FMT = {
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item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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}
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-- formspecs
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local function show_stonecutter_formspec(items, input)
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local cut_items = {}
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local x_len = 0
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local y_len = 0.5
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-- This loops through all the items that can be made and inserted into the formspec
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if items ~= nil then
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for index, value in pairs(items) do
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x_len = x_len + 1
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@ -79,6 +82,7 @@ local function show_stonecutter_formspec(items, input)
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return formspec
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end
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-- Strips the start of the item like "mcl_core:" and removes any numbers or whitespaces after it
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local function get_item_string_name(input)
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local colonIndex = string.find(input, ":")
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if colonIndex then
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@ -94,6 +98,7 @@ local function get_item_string_name(input)
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end
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end
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-- Simply checks if the item is compaitble with the stonecutter
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local function is_input_in_table(element)
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for _, value in ipairs(compaitble_items) do
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if value == element then
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@ -103,20 +108,25 @@ local function is_input_in_table(element)
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return false
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end
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-- Updates the formspec
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local function update_stonecutter_slots(meta)
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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local name = input:get_name()
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local name_stripped = get_item_string_name(input:to_string())
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local cuttable_recipes = {}
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local new_output = meta:get_string("cut_stone")
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-- Checks if input is in the array
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if is_input_in_table(name) then
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local cuttable_recipes = {}
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local name_stripped = get_item_string_name(input:to_string())
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if name_stripped ~= "" then
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-- Strings for the possible items it can craft into
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local stair = "mcl_stairs:stair_"..name_stripped
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local slab = "mcl_stairs:slab_"..name_stripped
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local wall = "mcl_walls:"..name_stripped
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local smooth = "mcl_core:"..name_stripped.."_smooth"
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-- Goes through and checks if the item exists and inserts it into the table
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if minetest.registered_items[slab] ~= nil then
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table.insert(cuttable_recipes, slab)
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end
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@ -143,7 +153,9 @@ local function update_stonecutter_slots(meta)
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else
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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end
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if new_output = '' then
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-- Checks if the chosen item is a slab or not, if it's a slab set the output to be a stack of 2
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if new_output ~= '' then
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cut_item = ItemStack(new_output)
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if string.find(new_output, "mcl_stairs:slab_") then
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cut_item:set_count(2)
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@ -154,6 +166,18 @@ local function update_stonecutter_slots(meta)
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end
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end
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-- Only drop the items that were in the input slot
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local function drop_stonecutter_items(pos, meta)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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end
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minetest.register_node("mcl_stonecutter:stonecutter", {
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description = S("Stone Cutter"),
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_tt_help = S("Used to cut stone like materials."),
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@ -194,6 +218,13 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
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_mcl_hardness = 3.5,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
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meta:from_table(oldmetadata)
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drop_stonecutter_items(pos, meta)
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meta:from_table(meta2)
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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@ -203,6 +234,25 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif to_list == "output" then
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return 0
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elseif from_list == "output" and to_list == "input" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_stack(to_list, to_index):is_empty() then
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return count
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else
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return 0
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end
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else
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return count
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if from_list == "output" and to_list == "input" then
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