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Fix invisibility potion crash
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e5f966067c
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@ -375,38 +375,41 @@ end, -50)
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-- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗
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-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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function mcl_potions._reset_player_effects(player, set_hud)
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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mcl_potions.make_invisible(player, false)
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function mcl_potions._clear_cached_player_data(player)
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EF.invisible[player] = nil
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EF.poisoned[player] = nil
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EF.regenerating[player] = nil
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EF.strong[player] = nil
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EF.weak[player] = nil
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EF.water_breathing[player] = nil
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EF.leaping[player] = nil
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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EF.swift[player] = nil
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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EF.night_vision[player] = nil
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meta:set_int("night_vision", 0)
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mcl_weather.skycolor.update_sky_color({player})
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EF.fire_proof[player] = nil
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meta = player:get_meta()
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meta:set_int("night_vision", 0)
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end
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function mcl_potions._reset_player_effects(player, set_hud)
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if not player:is_player() then
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return
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end
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mcl_potions.make_invisible(player, false)
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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mcl_weather.skycolor.update_sky_color({player})
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if set_hud ~= false then
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potions_set_hud(player)
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end
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mcl_potions._clear_cached_player_data(player)
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end
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function mcl_potions._save_player_effects(player)
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@ -489,7 +492,7 @@ end
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minetest.register_on_leaveplayer( function(player)
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mcl_potions._save_player_effects(player)
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mcl_potions._reset_player_effects(player) -- clearout the buffer to prevent looking for a player not there
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mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there
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icon_ids[player:get_player_name()] = nil
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end)
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