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mcl_death_drop: allow mods to overide default behaviour
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@ -6,15 +6,8 @@ mcl_death_drop = {}
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mcl_death_drop.registered_dropped_lists = {}
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mcl_death_drop.registered_dropped_lists = {}
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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--This function can be overiden by mods
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table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
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function mcl_death_drop.handler(player)
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end
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mcl_death_drop.register_dropped_list("PLAYER", "main", true)
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mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
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mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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if keep == false then
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if keep == false then
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-- Drop inventory, crafting grid and armor
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-- Drop inventory, crafting grid and armor
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@ -53,4 +46,16 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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mcl_armor.update(player)
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mcl_armor.update(player)
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end
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end
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end
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
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end
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mcl_death_drop.register_dropped_list("PLAYER", "main", true)
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mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
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mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
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minetest.register_on_dieplayer(function(player)
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mcl_death_drop.handler(player)
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end)
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end)
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