fix more codestyle

This commit is contained in:
AFCMS 2021-04-17 07:46:24 +02:00 committed by kay27
parent 7e6abe8398
commit 3722d2e8fe
2 changed files with 7 additions and 8 deletions

@ -110,7 +110,8 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
if r == 1 then if r == 1 then
-- Select basement depth -- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) --local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
local buffer
if dim == "nether" then if dim == "nether" then
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10) buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
elseif dim == "end" then elseif dim == "end" then
@ -219,7 +220,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
else else
return return
end end
local size = {x=9,y=5,z=7} --local size = {x=9,y=5,z=7}
local lootitems = mcl_loot.get_multi_loot({ local lootitems = mcl_loot.get_multi_loot({
{ {
stacks_min = 1, stacks_min = 1,
@ -335,7 +336,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr)
-- Find and setup spawner with silverfish -- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
for s=1, #spawners do for s=1, #spawners do
local meta = minetest.get_meta(spawners[s]) --local meta = minetest.get_meta(spawners[s])
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish") mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
end end
@ -411,7 +412,7 @@ end
mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr) mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
local offset = {x=6, y=4, z=6} local offset = {x=6, y=4, z=6}
local size = {x=13, y=8, z=13} --local size = {x=13, y=8, z=13}
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z } local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
@ -471,8 +472,6 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
} }
}}, pr) }}, pr)
local meta = minetest.get_meta(chests[c])
init_node_construct(chests[c]) init_node_construct(chests[c])
local meta = minetest.get_meta(chests[c]) local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -498,7 +497,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr)
-- No Generating for the temple ... Why using it ? No Change -- No Generating for the temple ... Why using it ? No Change
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
local newpos = {x=pos.x,y=pos.y-12,z=pos.z} local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
local size = {x=22, y=24, z=22} --local size = {x=22, y=24, z=22}
if newpos == nil then if newpos == nil then
return return
end end

@ -84,7 +84,7 @@ function settlements.create_site_plan(maxp, minp, pr)
x=math.floor((minp.x+maxp.x)/2), x=math.floor((minp.x+maxp.x)/2),
y=maxp.y, y=maxp.y,
z=math.floor((minp.z+maxp.z)/2) z=math.floor((minp.z+maxp.z)/2)
} }
-- find center_surface of chunk -- find center_surface of chunk
local center_surface , surface_material = settlements.find_surface(center, true) local center_surface , surface_material = settlements.find_surface(center, true)
local chunks = {} local chunks = {}