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Clean up some luacheck warnings in mcl_mobs
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@ -8,7 +8,6 @@ mobs.version = "20180531" -- don't rely too much on this, rarely updated, if eve
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local MAX_MOB_NAME_LENGTH = 30
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-- Localize
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator("mcl_mobs")
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-- CMI support check
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@ -83,8 +82,6 @@ local stuck_timeout = 3 -- how long before mob gets stuck in place and starts se
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- default nodes
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local node_fire = "mcl_fire:fire"
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local node_permanent_flame = "mcl_fire:eternal_fire"
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local node_ice = "mcl_core:ice"
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local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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@ -340,7 +337,7 @@ end
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-- are we flying in what we are suppose to? (taikedz)
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local flight_check = function(self, pos_w)
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local flight_check = function(self)
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local nod = self.standing_in
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local def = minetest.registered_nodes[nod]
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@ -886,7 +883,7 @@ local do_jump = function(self)
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local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
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-- what is in front of mob?
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local nod = node_ok({
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nod = node_ok({
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x = pos.x + dir_x,
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y = pos.y + 0.5,
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z = pos.z + dir_z
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@ -1781,7 +1778,7 @@ local follow_flop = function(self)
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if p.x > s.x then yaw = yaw + pi end
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yaw = set_yaw(self, yaw, 6)
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set_yaw(self, yaw, 6)
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-- anyone but standing npc's can move along
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if dist > self.reach
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@ -3825,9 +3822,6 @@ function mobs:protect(self, clicker)
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end
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local mob_obj = {}
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local mob_sta = {}
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-- feeding, taming and breeding (thanks blert2112)
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function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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if not self.follow then
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@ -121,7 +121,7 @@ end)
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function mobs.attach(entity, player)
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local attach_at, eye_offset = {}, {}
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local attach_at, eye_offset
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entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
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entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
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@ -183,10 +183,10 @@ end
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function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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local rot_steer, rot_view = math.pi/2, 0
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local rot_view = 0
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if entity.player_rotation.y == 90 then
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rot_steer, rot_view = 0, math.pi/2
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rot_view = math.pi/2
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end
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local acce_y = 0
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@ -262,7 +262,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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return
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end
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-- set moving animation
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if moving_anim then
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mobs:set_animation(entity, moving_anim)
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@ -293,7 +293,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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-- Set position, velocity and acceleration
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local p = entity.object:get_pos()
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local new_velo = {x = 0, y = 0, z = 0}
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local new_velo
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local new_acce = {x = 0, y = -9.8, z = 0}
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p.y = p.y - 0.5
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@ -390,11 +390,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
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local velo = entity.object:get_velocity()
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local dir = entity.driver:get_look_dir()
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local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
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local rot_steer, rot_view = math.pi / 2, 0
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if entity.player_rotation.y == 90 then
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rot_steer, rot_view = 0, math.pi / 2
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end
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if ctrl.up then
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entity.object:set_velocity({
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