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Fix sneak/R.click bugs.
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@ -27,13 +27,13 @@ minetest.register_globalstep(function(dtime)
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-- controls head bone
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-- controls head bone
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pitch = degrees(player:get_look_vertical()) * -1
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pitch = degrees(player:get_look_vertical()) * -1
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if controls.LMB or controls.RMB then
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if controls.LMB then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
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else
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else
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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end
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if controls.sneak then
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if controls.sneak and player:get_attach() == nil then
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
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if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.40,0.35} then
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if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.40,0.35} then
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35})
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35})
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