Update mobs_mc

This commit is contained in:
Wuzzy 2017-07-06 00:43:34 +02:00
parent ef64b56282
commit 37e943ae91
19 changed files with 189 additions and 356 deletions

@ -54,9 +54,12 @@ mobs_mc.items = {
nether_star = "mobs_mc:nether_star",
bone = "mobs_mc:bone",
slimeball = "mobs_mc:slimeball",
arrow = "mobs_mc:arrow",
bow = "mobs_mc:bow_wood",
head_creeper = "mobs_mc:head_creeper",
head_zombie = "mobs_mc:head_zombie",
head_skeleton = "mobs_mc:head_skeleton",
head_wither_skeleton = "mobs_mc:head_wither_skeleton",
-- External items
-- Mobs Redo
@ -114,8 +117,6 @@ mobs_mc.items = {
clownfish_raw = "fishing:clownfish_raw",
pufferfish_raw = "fishing:pike_raw",
bone = "bonemeal:bone",
slimeball = "mesecons_materials:glue",
cookie = "farming:cookie",
@ -158,10 +159,15 @@ mobs_mc.follow = {
pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick,
mobs_mc.items.apple, -- Minetest Game extra
},
rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.carrot_gold, "farming_plus:carrot_item", },
rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.golden_carrot, "farming_plus:carrot_item", },
ocelot = { mobs_mc.items.fish_raw, mobs_mc.items.salmon_raw, mobs_mc.items.clownfish_raw, mobs_mc.items.pufferfish_raw,
mobs_mc.items.chicken_raw, -- Minetest Game extra
},
wolf = { mobs_mc.items.bone },
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
-- Mobs Redo items
"mobs:meat", "mobs:meat_raw" },
e
}
-- Contents for replace_what

@ -61,6 +61,7 @@ end
if c("chicken_raw") then
minetest.register_craftitem("mobs_mc:chicken_raw", {
description = S("Raw Chicken"),
_doc_items_longdesc = S("Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value."),
inventory_image = "mcl_mobitems_chicken_raw.png",
groups = { food = 2, eatable = 2 },
on_use = minetest.item_eat(2),
@ -70,6 +71,7 @@ end
if c("chicken_cooked") then
minetest.register_craftitem("mobs_mc:chicken_cooked", {
description = S("Cooked Chicken"),
_doc_items_longdesc = S("A cooked chicken is a healthy food item which can be eaten."),
inventory_image = "mcl_mobitems_chicken_cooked.png",
groups = { food = 2, eatable = 6 },
on_use = minetest.item_eat(6),
@ -88,6 +90,7 @@ end
if c("feather") then
minetest.register_craftitem("mobs_mc:feather", {
description = S("Feather"),
_doc_items_longdesc = S("Feathers are used in crafting and are dropped from chickens."),
inventory_image = "mcl_mobitems_feather.png",
})
end
@ -96,6 +99,7 @@ end
if c("beef_raw") then
minetest.register_craftitem("mobs_mc:beef_raw", {
description = S("Raw Beef"),
_doc_items_longdesc = S("Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_beef_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
@ -105,6 +109,7 @@ end
if c("beef_cooked") then
minetest.register_craftitem("mobs_mc:beef_cooked", {
description = S("Steak"),
_doc_items_longdesc = S("Steak is cooked beef from cows and can be eaten."),
inventory_image = "mcl_mobitems_beef_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
@ -125,6 +130,7 @@ if c("milk") then
-- milk
minetest.register_craftitem("mobs_mc:milk_bucket", {
description = S("Milk"),
_doc_items_longdesc = S("Milk is a food item obtained by using a bucket on a cow."),
inventory_image = "mobs_bucket_milk.png",
groups = { food = 3, eatable = 1 },
on_use = minetest.item_eat(1, "bucket:bucket_empty"),
@ -135,6 +141,7 @@ end
if c("bowl") then
minetest.register_craftitem("mobs_mc:bowl", {
description = S("Bowl"),
_doc_items_longdesc = S("Bowls are mainly used to hold tasty soups."),
inventory_image = "mcl_core_bowl.png",
})
@ -156,6 +163,7 @@ end
if c("mushroom_stew") then
minetest.register_craftitem("mobs_mc:mushroom_stew", {
description = S("Mushroom Stew"),
_doc_items_longdesc = S("Mushroom stew is a healthy soup."),
inventory_image = "farming_mushroom_stew.png",
groups = { food = 3, eatable = 6 },
on_use = minetest.item_eat(6, "mobs_mc:bowl"),
@ -209,11 +217,16 @@ if c("dragon_egg") then
})
end
local longdesc_craftitem
if minetest.get_modpath("doc_items") then
longdesc_craftitem = doc.sub.items.temp.craftitem
end
-- Enderman
if c("ender_eye") then
minetest.register_craftitem("mobs_mc:ender_eye", {
description = S("Eye of Ender"),
_doc_items_longdesc = longdesc_craftitem,
inventory_image = "mcl_end_ender_eye.png",
groups = { craftitem = 1 },
})
@ -243,6 +256,8 @@ if c("saddle") then
-- Overwrite the saddle from Mobs Redo
minetest.register_craftitem(":mobs:saddle", {
description = S("Saddle"),
_doc_items_longdesc = S("Saddles can be put on horses, donkeys, mules and pigs in order to mount them."),
_doc_items_usagehelp = S("Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again."),
inventory_image = "mcl_mobitems_saddle.png",
stack_max = 1,
})
@ -260,10 +275,13 @@ if c("saddle") and c("lether") and c("string") and c("iron_ingot") then
end
-- Horse Armor
local horse_armor_use = S("Rightclick a horse to put on the horse armor. Donkeys and mules can't wear horse armor.")
-- TODO: Balance the horse armor strength, compare with MC armor strength
if c("iron_horse_armor") then
minetest.register_craftitem("mobs_mc:iron_horse_armor", {
description = S("Iron Horse Armor"),
_doc_items_longdesc = S("Iron horse armor can be worn by horses to increase their protection from harm a bit."),
_doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_iron_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
stack_max = 1,
@ -273,6 +291,8 @@ end
if c("gold_horse_armor") then
minetest.register_craftitem("mobs_mc:gold_horse_armor", {
description = S("Golden Horse Armor"),
_doc_items_longdesc = S("Golden horse armor can be worn by horses to increase their protection from harm."),
_doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_gold_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
stack_max = 1,
@ -282,6 +302,8 @@ end
if c("diamond_horse_armor") then
minetest.register_craftitem("mobs_mc:diamond_horse_armor", {
description = S("Diamond Horse Armor"),
_doc_items_longdesc = S("Diamond horse armor can be worn by horses to greatly increase their protection from harm."),
_doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_diamond_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
stack_max = 1,
@ -293,6 +315,7 @@ end
if c("porkchop_raw") then
minetest.register_craftitem("mobs_mc:porkchop_raw", {
description = S("Raw Porkchop"),
_doc_items_longdesc = S("A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_porkchop_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
@ -302,6 +325,7 @@ end
if c("porkchop_cooked") then
minetest.register_craftitem("mobs_mc:porkchop_cooked", {
description = S("Cooked Porkchop"),
_doc_items_longdesc = "Cooked porkchop is the cooked flesh of a pig and is used as food.",
inventory_image = "mcl_mobitems_porkchop_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
@ -320,6 +344,8 @@ end
if c("carrot_on_a_stick") then
minetest.register_tool("mobs_mc:carrot_on_a_stick", {
description = S("Carrot on a Stick"),
_doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them."),
_doc_items_usagehelp = S("Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse."),
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
sounds = { breaks = "default_tool_breaks" },
@ -360,6 +386,7 @@ end
if c("rabbit_raw") then
minetest.register_craftitem("mobs_mc:rabbit_raw", {
description = S("Raw Rabbit"),
_doc_items_longdesc = S("Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value."),
inventory_image = "mcl_mobitems_rabbit_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
@ -369,6 +396,7 @@ end
if c("rabbit_cooked") then
minetest.register_craftitem("mobs_mc:rabbit_cooked", {
description = S("Cooked Rabbit"),
_doc_items_longdesc = S("This is a food item which can be eaten."),
inventory_image = "mcl_mobitems_rabbit_cooked.png",
groups = { food = 2, eatable = 5 },
on_use = minetest.item_eat(5),
@ -387,6 +415,7 @@ end
if c("rabbit_hide") then
minetest.register_craftitem("mobs_mc:rabbit_hide", {
description = S("Rabbit Hide"),
_doc_items_longdesc = S("Rabbit hide is used to create leather."),
inventory_image = "mcl_mobitems_rabbit_hide.png"
})
end
@ -404,6 +433,7 @@ end
if c("rabbit_foot") then
minetest.register_craftitem("mobs_mc:rabbit_foot", {
description = S("Rabbit's Foot"),
_doc_items_longdesc = S("This item is used in brewing."),
inventory_image = "mcl_mobitems_rabbit_foot.png"
})
end
@ -412,6 +442,7 @@ end
if c("mutton_raw") then
minetest.register_craftitem("mobs_mc:mutton_raw", {
description = S("Raw Mutton"),
_doc_items_longdesc = S("Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_mutton_raw.png",
groups = { food = 2, eatable = 4 },
on_use = minetest.item_eat(4),
@ -421,6 +452,7 @@ end
if c("mutton_cooked") then
minetest.register_craftitem("mobs_mc:mutton_cooked", {
description = S("Cooked Mutton"),
_doc_items_longdesc = S("Cooked mutton is the cooked flesh from a sheep and is used as food."),
inventory_image = "mcl_mobitems_mutton_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
@ -440,6 +472,7 @@ end
if c("shulker_shell") then
minetest.register_craftitem("mobs_mc:shulker_shell", {
description = S("Shulker Shell"),
_doc_items_longdesc = S("Shulker shells are used in crafting. They are dropped from dead shulkers."),
inventory_image = "mcl_mobitems_shulker_shell.png",
groups = { craftitem = 1 },
})
@ -460,6 +493,7 @@ end
if c("slimeball") then
minetest.register_craftitem("mobs_mc:slimeball", {
description = S("Slimeball"),
_doc_items_longdesc = S("Slimeballs are used in crafting. They are dropped from slimes."),
inventory_image = "mcl_mobitems_slimeball.png"
})
if minetest.get_modpath("mesecons_materials") then
@ -485,13 +519,21 @@ end
-- Evoker
if c("totem") then
-- TODO: Implement actual MC totem behaviour
minetest.register_craftitem("mobs_mc:totem", {
description = S("Totem of Undying"),
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
_doc_items_usagehelp = S("Hold it in your hand and punch once to instantly get back to full health. The totem gets destroyed in the process."),
wield_image = "mcl_mobitems_totem.png",
inventory_image = "mcl_mobitems_totem.png",
groups = {fleshy=3,dig_immediate=3,flammable=2},
stack_max =1,
on_use = minetest.item_eat(20),
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
user:set_hp(20)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
end
@ -499,6 +541,7 @@ end
if c("rotten_flesh") then
minetest.register_craftitem("mobs_mc:rotten_flesh", {
description = S("Rotten Flesh"),
_doc_items_longdesc = S("Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine."),
inventory_image = "mcl_mobitems_rotten_flesh.png",
-- Simplified poisonous food
groups = { food = 2, eatable = -4 },
@ -510,6 +553,7 @@ end
if c("nether_star") then
minetest.register_craftitem("mobs_mc:nether_star", {
description = S("Nether Star"),
_doc_items_longdesc = S("A nether star is a crafting component. It is dropped from the Wither."),
inventory_image = "mcl_mobitems_nether_star.png"
})
end
@ -538,6 +582,8 @@ end
if c("bone") then
minetest.register_craftitem("mobs_mc:bone", {
description = S("Bone"),
_doc_items_longdesc = S("Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient."),
_doc_items_usagehelp = S("Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it."),
inventory_image = "mcl_mobitems_bone.png"
})
if minetest.get_modpath("bones") then

@ -134,6 +134,8 @@ end
if c("arrow") then
minetest.register_craftitem("mobs_mc:arrow", {
description = S("Arrow"),
_doc_items_longdesc = S("Arrows are ammunition for bows."),
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom."),
inventory_image = "mcl_throwing_arrow_inv.png",
})
end
@ -152,6 +154,8 @@ end
if c("bow") then
minetest.register_tool("mobs_mc:bow_wood", {
description = S("Bow"),
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes."),
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage."),
inventory_image = "mcl_throwing_bow.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
@ -173,6 +177,8 @@ if c("bow") then
})
end
local how_to_throw = "Hold it in your and and leftclick to throw."
-- egg throwing item
-- egg entity
if c("egg") then
@ -287,6 +293,8 @@ if c("egg") then
minetest.register_craftitem("mobs_mc:egg", {
description = S("Egg"),
_doc_items_longdesc = S("Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out"),
_doc_items_usagehelp = how_to_throw,
inventory_image = "mobs_chicken_egg.png",
on_use = mobs_shoot_egg,
})
@ -370,6 +378,7 @@ if c("snowball") then
minetest.register_craftitem("mobs_mc:snowball", {
description = S("Snowball"),
_doc_items_longdesc = S("Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else."),
_doc_items_usagehelp = how_to_throw,
inventory_image = "mcl_throwing_snowball.png",
on_use = mobs_shoot_snowball,
})

@ -0,0 +1,58 @@
--MC Heads for minetest
--maikerumine
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Heads system
local sounds
if minetest.get_modpath("default") then
sounds = default.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
})
end
local function addhead(mobname, desc, longdesc)
minetest.register_node("mobs_mc:head_"..mobname, {
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = { oddly_breakable_by_hand=3, head=1, },
-- The head textures are based off the textures of an actual mob.
-- FIXME: This code assumes 16×16 textures for the mob textures!
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
})
end
-- Add heads
addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie."))
addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper."))
addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton."))
addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))

@ -4,7 +4,6 @@
The following media licenses are used:
* **Unknown license :-(**
* [CC0](https://creativecommons.org/choose/zero/)
* [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
* [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)
@ -28,7 +27,6 @@ Origin of those models:
* Author: [XSSheep](https://www.planetminecraft.com/member/xssheep/)
* License: CC BY-SA 4.0
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Mob head textures: **UNKNOWN!**
* Any other texture not mentioned here are licensed under the MIT License
## Sounds

@ -14,7 +14,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
## Licensing
* Code: GNU General Public License, version 3 (see `LICENSE`)
* Media: **WARNING!** Possibly includes non-free license (we will replace it soon). See `LICENSE_media.md`
* Media: MIT, CC0, CC BY 3.0 CC BY-SA 4.0, LGPLv2.1, GPLv3. See `LICENSE_media.md` for details
## Useful information for developers

@ -89,8 +89,10 @@ mobs:register_mob("mobs_mc:creeper", {
min = 0,
max = 2,},
{name = "mobs_mc:creeper_head",
chance = 200,
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_creeper,
chance = 200, -- 0.5%
min = 1,
max = 1,},
},

@ -8,3 +8,4 @@ bones?
mesecons_materials?
mobs_mc_gameconfig?
intllib?
doc_items?

@ -83,7 +83,7 @@ mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"},0, minetest.L
mobs:register_arrow(":mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"mcl_mobitems_fire_charge.png"},
textures = {"mcl_fire_fire_charge.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain

@ -1,207 +0,0 @@
--MC Heads for minetest
--maikerumine
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node( "mobs_mc:creeper_head", {
description = S("Creeper Head (WIP)"),
tiles = {
"mobs_creeper_top.png",
"mobs_creeper_top.png", --was bottom
"mobs_creeper_side.png",
"mobs_creeper_side.png",
"mobs_creeper_side.png", --was rear
"mobs_creeper_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = false,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:enderman_head", {
description = S("Enderman Head (WIP)"),
tiles = {
"mobs_endermen_top.png",
"mobs_endermen_top.png",
"mobs_endermen_side.png",
"mobs_endermen_side.png",
"mobs_endermen_side.png",
"mobs_endermen_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:ghast_head", {
description = S("Ghast Head (WIP)"),
tiles = {
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:skeleton_head", {
description = S("Skeleton Skull (WIP)"),
tiles = {
"mobs_skeleton_top.png",
"mobs_skeleton_top.png",
"mobs_skeleton_side.png",
"mobs_skeleton_side.png",
"mobs_skeleton_side.png",
"mobs_skeleton_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = false,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:skeleton2_head", {
description = S("Wither Skeleton Skull (WIP)"),
tiles = {
"mobs_skeleton2_top.png",
"mobs_skeleton2_top.png",
"mobs_skeleton2_side.png",
"mobs_skeleton2_side.png",
"mobs_skeleton2_side.png",
"mobs_skeleton2_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:spider_head", {
description = S("Spider Head (WIP)"),
tiles = {
"mobs_spider_top.png",
"mobs_spider_top.png",
"mobs_spider_side.png",
"mobs_spider_side.png",
"mobs_spider_side.png",
"mobs_spider_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:zombie_head", {
description = S("Zombie Head (WIP)"),
tiles = {
"mobs_zombie_top.png",
"mobs_zombie_top.png",
"mobs_zombie_side.png",
"mobs_zombie_side.png",
"mobs_zombie_side.png",
"mobs_zombie_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:zombiepig_head", {
description = S("Zombie Pigman Head (WIP)"),
tiles = {
"mobs_zombiepig_top.png",
"mobs_zombiepig_top.png",
"mobs_zombiepig_side.png",
"mobs_zombiepig_side.png",
"mobs_zombiepig_side.png",
"mobs_zombiepig_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})

@ -55,7 +55,7 @@ end
dofile(path .. "/3_shared.lua")
--Mob heads
dofile(path .. "/heads.lua") -- maikerumine
dofile(path .. "/4_heads.lua")
-- Animals
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i

@ -24,6 +24,7 @@ local is_food = function(itemstring)
return true
end
end
return false
end
-- Ocelot

@ -30,7 +30,7 @@ mobs:register_mob("mobs_mc:silverfish", {
lava_damage = 4,
light_damage = 0,
fear_height = 4,
replace_what = mobs_mc.replace_silverfish,
replace_what = mobs_mc.replace.silverfish,
replace_rate = 2,
animation = {
speed_normal = 25, speed_run = 50,

@ -52,9 +52,12 @@ local skeleton = {
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head",
chance = 200,
min = 0,
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_skeleton,
chance = 200, -- 0.5% chance
min = 1,
max = 1,},
},
animation = {

@ -1,99 +0,0 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### STRAY SKELETON
--###################
mobs:register_mob("mobs_mc:stray", {
type = "monster",
hp_min = 20,
hp_max = 20,
pathfinding = 1,
group_attack = true,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
visual = "mesh",
mesh = "mobs_mc_stray.b3d",
textures = {
{"mobs_mc_stray.png^mobs_mc_stray_bow.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
drops = {
{name = mobs_mc.items.arrow,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.bow,
chance = 11,
min = 1,
max = 1,},
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head",
chance = 50,
min = 0,
max = 1,},
},
animation = {
stand_start = 0,
stand_end = 40,
speed_stand = 5,
walk_start = 40,
walk_end = 60,
speed_walk = 50,
shoot_start = 70,
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
speed_die = 5,
hurt_start = 100,
hurt_end = 120,
},
water_damage = 0,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
view_range = 16,
attack_type = "dogshoot",
arrow = "mobs_mc:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,
dogshoot_count_max =3,
blood_amount = 0,
})
--spawn
mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1, 20, 19000, 2, -110, 31000)
-- spawn eggs
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Stray Skeleton loaded")
end

@ -48,9 +48,11 @@ mobs:register_mob("mobs_mc:witherskeleton", {
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head2",
chance = 200,
min = 0,
-- Head
{name = mobs_mc.items.head_wither_skeleton,
chance = 40, -- 2.5% chance
min = 1,
max = 1,},
},
animation = {
@ -71,8 +73,8 @@ mobs:register_mob("mobs_mc:witherskeleton", {
hurt_end = 120,
},
water_damage = 0,
lava_damage = 4,
light_damage = 1,
lava_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "dogfight",
arrow = "mobs_mc:arrow_entity",

@ -8,20 +8,15 @@ local default_walk_chance = 50
local pr = PseudoRandom(os.time()*10)
local is_flesh = function(itemstring)
-- Minecraft items
return (itemstring == mobs_mc.items.rabbit_raw or
itemstring == mobs_mc.items.rabbit_cooked or
itemstring == mobs_mc.items.mutton_raw or
itemstring == mobs_mc.items.mutton_cooked or
itemstring == mobs_mc.items.beef_raw or
itemstring == mobs_mc.items.beef_cooked or
itemstring == mobs_mc.items.chicken_raw or
itemstring == mobs_mc.items.chicken_cooked or
itemstring == mobs_mc.items.rotten_flesh or
-- Mobs Redo items
itemstring == "mobs:meat" or
itemstring == "mobs:meat_raw")
local is_food = function(itemstring)
for f=1, #mobs_mc.follow.dog do
if itemstring == mobs_mc.follow.dog[f] then
return true
elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
return true
end
end
return false
end
-- Wolf
@ -57,12 +52,13 @@ local wolf = {
water_damage = 0,
lava_damage = 4,
light_damage = 0,
follow = mobs_mc.follow.wolf,
on_rightclick = function(self, clicker)
-- Try to tame wolf (intentionally does NOT use mobs:feed_tame)
local tool = clicker:get_wielded_item()
local dog, ent
if is_flesh(tool:get_name()) then
if tool:get_name() == mobs_mc.items.bone then
if not minetest.settings:get_bool("creative_mode") then
tool:take_item()
@ -135,6 +131,7 @@ dog.order = "roam"
dog.owner_loyal = true
-- Automatically teleport dog to owner
dog.do_custom = mobs_mc.make_owner_teleport_function(12)
dog.follow = mobs_mc.follow.dog
dog.on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
@ -142,15 +139,28 @@ dog.on_rightclick = function(self, clicker)
return
elseif item:get_name() ~= "" and mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then
return
elseif is_flesh(item:get_name()) then
-- Feed
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
elseif is_food(item:get_name()) then
-- Feed to increase health
local hp = self.health
local hp_add = 0
-- Use eatable group to determine health boost
local eatable = minetest.get_item_group(item, "eatable")
if eatable > 0 then
hp_add = eatable
elseif item:get_name() == mobs_mc.items.rotten_flesh then
hp_add = 4
else
hp_add = 4
end
local new_hp = hp + hp_add
if new_hp > self.hp_max then
new_hp = self.hp_max
end
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
self.health = new_hp
return
elseif minetest.get_item_group(item:get_name(), "dye") == 1 then
-- Dye (if possible)

@ -62,6 +62,13 @@ local zombie = {
chance = 11,
min = 1,
max = 1,},
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_zombie,
chance = 200, -- 0.5%
min = 1,
max = 1,},
},
animation = {
speed_normal = 25, speed_run = 50,
@ -83,7 +90,7 @@ mobs:register_mob("mobs_mc:zombie", zombie)
local baby_zombie = table.copy(zombie)
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_zombie.visual_size = {x=0.5, y=0.5}
baby_zombie.visual_size = {x=0.75, y=0.75}
baby_zombie.walk_velocity = 1.2
baby_zombie.run_velocity = 2.4
baby_zombie.light_damage = 0
@ -104,7 +111,7 @@ mobs:register_mob("mobs_mc:husk", husk)
-- A smaller and more dangerous variant of the husk
local baby_husk = table.copy(husk)
baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_husk.visual_size = {x=0.5, y=0.5}
baby_husk.visual_size = {x=0.75, y=0.75}
baby_husk.walk_velocity = 1.2
baby_husk.run_velocity = 2.4

@ -56,10 +56,6 @@ local pigman = {
chance = 12, -- 8.333%, approximation to 8.5%
min = 1,
max = 1,},
{name = "mobs_mc:zombiepig_head",
chance = 200,
min = 0,
max = 1,},
},
animation = {
stnd_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,