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Limit y range to the same hemisphere (top/bottom)
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@ -618,10 +618,20 @@ local function get_next_mob_spawn_pos(pos)
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return nil
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end
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local y_min
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local y_max
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if goal_pos.y > pos.y then
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y_min = math_round(pos.y)
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y_max = math_round(pos.y) + MOB_SPAWN_ZONE_MIDDLE
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else
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y_min = math_round(pos.y) - MOB_SPAWN_ZONE_MIDDLE
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y_max = math_round(pos.y)
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end
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-- Ask engine for valid spawn locations
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local spawning_position_list = find_nodes_in_area_under_air(
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{x = goal_pos.x, y = math_round(pos.y) - MOB_SPAWN_ZONE_MIDDLE, z = goal_pos.z},
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{x = goal_pos.x, y = math_round(pos.y) + MOB_SPAWN_ZONE_MIDDLE, z = goal_pos.z},
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{x = goal_pos.x, y = y_min, z = goal_pos.z},
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{x = goal_pos.x, y = y_max, z = goal_pos.z},
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{"group:solid", "group:water", "group:lava"}
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)
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