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Fix bug in solid node collision code (not updating _last_velocity, making delta_v larger if length was small)
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@ -359,11 +359,13 @@ function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
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return
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return
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end
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end
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local delta_v = (vel - self._last_velocity) / vector.length(vel)
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local delta_v = (vel - self._last_velocity)
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local vel_length = vector.length(vel)
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if vel_length > 1 then delta_v = delta_v / vel_length end
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self._last_velocity = vel
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if math.abs(delta_v.x) <= 0.1 and math.abs(delta_v.z) <= 0.1 and math.abs(delta_v.y) <= 0.2 then
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if math.abs(delta_v.x) <= 0.1 and math.abs(delta_v.z) <= 0.1 and math.abs(delta_v.y) <= 0.2 then
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return
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return
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end
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end
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self._last_velocity = vel
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else
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else
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if node_def and not node_def.walkable and (not collides_with or not mcl_util.match_node_to_filter(node.name, collides_with)) then
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if node_def and not node_def.walkable and (not collides_with or not mcl_util.match_node_to_filter(node.name, collides_with)) then
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return
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return
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