diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index edadbbeb8..87952845b 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -124,7 +124,8 @@ mcl_weather.skycolor = { local is_visited_shepherd = meta:get_int("mcl_shepherd:special") == 1 local arg if has_darkness and not is_visited_shepherd then - arg = 0 + if has_night_vision then arg = 0.1 + else arg = 0 end else -- Apply night vision only for dark sky local is_dark = minetest.get_timeofday() > 0.8 or minetest.get_timeofday() < 0.2 or mcl_weather.state ~= "none" diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 6a1d14a5f..55fa79c45 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -259,7 +259,7 @@ mcl_potions.register_effect({ res_condition = function(object) return (not object:is_player()) end, - particle_color = "#484D48", + particle_color = "#485D48", }) mcl_potions.register_effect({ @@ -419,14 +419,14 @@ mcl_potions.register_effect({ object:get_meta():set_int("darkness", 1) mcl_weather.skycolor.update_sky_color({object}) object:set_sky({fog = { - fog_distance = 10, + fog_distance = factor, }}) EF.darkness[object].flash = 0.6 end, on_step = function(dtime, object, factor, duration) if object:get_meta():get_int("night_vision") ~= 1 then local flash = EF.darkness[object].flash - if flash < 0.1 then EF.darkness[object].flashdir = true + if flash < 0.2 then EF.darkness[object].flashdir = true elseif flash > 0.6 then EF.darkness[object].flashdir = false end flash = EF.darkness[object].flashdir and (flash + dtime) or (flash - dtime) object:set_sky({fog = { @@ -435,7 +435,7 @@ mcl_potions.register_effect({ EF.darkness[object].flash = flash else object:set_sky({fog = { - fog_start = 0.99, + fog_start = 0.9, }}) end mcl_weather.skycolor.update_sky_color({object}) @@ -449,7 +449,9 @@ mcl_potions.register_effect({ }}) end, particle_color = "#000000", - uses_factor = false, + uses_factor = true, + lvl1_factor = 30, + lvl2_factor = 20, }) mcl_potions.register_effect({ @@ -573,7 +575,7 @@ mcl_potions.register_effect({ mcl_util.deal_damage(object, 1, {type = "magic"}) end end, - particle_color = "#000000", + particle_color = "#292929", uses_factor = true, lvl1_factor = 2, lvl2_factor = 1,