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Fix hoglin reach and view_range
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@ -21,7 +21,7 @@ local hoglin = {
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attack_type = "dogfight",
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attack_frequency = 3;
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damage = 4,
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reach = 3,
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reach = 1.9,
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collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
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visual = "mesh",
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mesh = "extra_mobs_hoglin.b3d",
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@ -64,7 +64,7 @@ local hoglin = {
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punch_end = 32,
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},
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fear_height = 4,
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view_range = 32,
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view_range = 16,
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floats = 0,
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custom_attack = function(self)
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if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
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