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Updated doc strings for bow and crossbow
Mentioned the zoom key
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@ -140,7 +140,7 @@ minetest.register_tool("mcl_bows:bow", {
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_tt_help = S("Launches arrows"),
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_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
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S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
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_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
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_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button (or the zoom key) to charge, release to shoot."),
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_doc_items_durability = BOW_DURABILITY,
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inventory_image = "mcl_bows_bow.png",
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wield_scale = mcl_vars.tool_wield_scale,
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@ -132,7 +132,7 @@ minetest.register_tool("mcl_bows:crossbow", {
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_tt_help = S("Launches arrows"),
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_doc_items_longdesc = S("Crossbows are ranged weapons to shoot arrows at your foes.").."\n"..
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S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
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_doc_items_usagehelp = S("To use the crossbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to load an arrow into the chamber, then to shoot press left mouse."),
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_doc_items_usagehelp = S("To use the crossbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button (or zoom key) to charge, release to load an arrow into the chamber, then to shoot press left mouse."),
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_doc_items_durability = BOW_DURABILITY,
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inventory_image = "mcl_bows_crossbow.png",
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wield_scale = mcl_vars.tool_wield_scale,
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