Smoother lingering potion particles in 1st second

This commit is contained in:
Wuzzy 2020-08-22 11:18:45 +02:00
parent 82c3142913
commit 3a57a5800b

@ -16,6 +16,25 @@ local function add_lingering_effect(pos, color, def, is_water, instant)
end end
local function linger_particles(pos, d, texture, color)
minetest.add_particlespawner({
amount = 10 * d^2,
time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5},
minacc = {x=-0.2, y=0, z=-0.2},
maxacc = {x=0.2, y=.05, z=0.2},
minexptime = 1,
maxexptime = 2,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = false,
texture = texture.."^[colorize:"..color..":127",
})
end
local lingering_timer = 0 local lingering_timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -35,23 +54,7 @@ minetest.register_globalstep(function(dtime)
else else
texture = "mcl_particles_effect.png" texture = "mcl_particles_effect.png"
end end
minetest.add_particlespawner({ linger_particles(pos, d, texture, vals.color)
amount = 10 * d^2,
time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5},
minacc = {x=-0.2, y=0, z=-0.2},
maxacc = {x=0.2, y=.05, z=0.2},
minexptime = 1,
maxexptime = 2,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = false,
texture = texture.."^[colorize:"..vals.color..":127",
})
-- Extinguish fire if water bottle -- Extinguish fire if water bottle
if vals.is_water then if vals.is_water then
@ -141,37 +144,17 @@ minetest.register_entity(id.."_flying",{
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
add_lingering_effect(pos, color, def, name == "water") add_lingering_effect(pos, color, def, name == "water")
local texture, minacc, maxacc local texture
if name == "water" then if name == "water" then
texture = "mcl_particles_droplet_bottle.png" texture = "mcl_particles_droplet_bottle.png"
minacc = {x=-0.2, y=-0.05, z=-0.2}
maxacc = {x=0.2, y=0.05, z=0.2}
else else
if def.instant then if def.instant then
texture = "mcl_particles_instant_effect.png" texture = "mcl_particles_instant_effect.png"
else else
texture = "mcl_particles_effect.png" texture = "mcl_particles_effect.png"
end end
minacc = {x=-0.2, y=0, z=-0.2}
maxacc = {x=0.2, y=.05, z=0.2}
end end
minetest.add_particlespawner({ linger_particles(pos, d, texture, color)
amount = 40,
time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5},
minacc = minacc,
maxacc = maxacc,
minexptime = 1,
maxexptime = 2,
minsize = 1,
maxsize = 2,
collisiondetection = true,
vertical = false,
texture = texture.."^[colorize:"..color..":127",
})
if name == "water" then if name == "water" then
mcl_potions._extinguish_nearby_fire(pos, d) mcl_potions._extinguish_nearby_fire(pos, d)
end end