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Add regeneration
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@ -72,9 +72,16 @@ function mcl_potions.poison_func(player, factor, duration)
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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player:set_attribute("regeneration", tostring(factor))
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print(player:get_player_name().." ".."regeneration = "..player:get_attribute("regeneration"))
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minetest.after(duration, function() player:set_attribute("regeneration", tostring(0)) end )
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if minetest.is_player(player) then
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if player:get_hp() < 20 then
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player:set_hp(player:get_hp() + 0.5)
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end
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end )
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end
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end
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end
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function mcl_potions.invisiblility_func(player, duration)
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@ -86,7 +93,11 @@ function mcl_potions.water_breathing_func(player, duration)
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if minetest.is_player(player) then
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for i=1,math.floor(duration) do
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minetest.after(i, function() player:set_breath(10) end )
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minetest.after(i, function()
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if player:get_breath() < 10 then
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player:set_breath(10)
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end
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end )
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end
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end
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@ -466,13 +466,13 @@ minetest.register_craftitem("mcl_potions:regeneration_2", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.regeneration_func(user, 1.2, 21)
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mcl_potions.regeneration_func(user, 1.2, 22)
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mcl_potions._use_potion(itemstack)
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.regeneration_func(user, 1.2, 21)
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mcl_potions.regeneration_func(user, 1.2, 22)
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mcl_potions._use_potion(itemstack)
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return itemstack
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end
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