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Add cramming and fireworks damage types for future use
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@ -25,6 +25,8 @@ mcl_damage = {
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fireball = {is_projectile = true, is_fire = true},
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thorns = {is_magic = true},
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explosion = {is_explosion = true},
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cramming = {bypasses_armor = true},
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fireworks = {is_explosion = true},
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}
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}
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