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Dump unused boat code
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@ -54,36 +54,6 @@ local boat = {
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removed = false
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removed = false
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}
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}
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--[[
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--###################
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--################### BOAT
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--###################
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mobs:register_mob("amc:81boat", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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visual = "mesh",
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mesh = "boat.b3d",
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textures = {{"boat.png"},{"boat1.png"},{"boat2.png"},{"boat3.png"},{"boat4.png"},{"boat5.png"},{"boat6.png"},},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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})
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]]
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function boat.on_rightclick(self, clicker)
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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if not clicker or not clicker:is_player() then
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return
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return
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@ -251,151 +221,6 @@ function boat.on_step(self, dtime)
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self.object:setacceleration(new_acce)
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self.object:setacceleration(new_acce)
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end
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end
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--mc2code
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--[[
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--
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-- Helper functions
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--
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local init = os.clock()
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local function is_water(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw)*v
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local z = math.cos(yaw)*v
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return {x=x, y=y, z=z}
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end
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--
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-- boat entity
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--
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local boat = {
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physical = true,
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--collisionbox = {-1,-0.5,-1, 1,0.5,1},
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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--mesh = "mcl_boats_base.x",
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mesh = "boats_boat.obj",
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--textures = {"mcl_boats_texture.png"},
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textures = {"default_wood.png"},
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_driver = nil,
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_v = 0,
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_stepcount = 0,
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_unattended = 0
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}
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if self._driver and clicker == self._driver then
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self._driver = nil
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clicker:set_detach()
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elseif not self._driver then
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self._driver = clicker
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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self.object:setyaw(clicker:get_look_yaw())
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end
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end
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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if staticdata then
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self._v = tonumber(staticdata)
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end
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end
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function boat.get_staticdata(self)
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return tostring(self._v)
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end
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function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if self._driver then
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self._driver:set_detach()
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self._driver = nil
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if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then
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puncher:get_inventory():add_item("main", "mcl_boats:boat")
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end
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self.object:remove()
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else
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if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then
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puncher:get_inventory():add_item("main", "mcl_boats:boat")
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end
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self.object:remove()
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end
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end
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function boat.on_step(self, dtime)
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self._stepcount=self._stepcount+1
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if self._stepcount>9 then
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self._stepcount=0
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if self._driver then
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local ctrl = self._driver:get_player_control()
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self._unattended=0
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local yaw = self.object:getyaw()
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if ctrl.up and self._v<6 then --was3
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self._v = self._v + 1
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end
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if ctrl.down and self._v>=-1 then
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self._v = self._v - 1
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end
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if ctrl.left then
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if ctrl.down then
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self.object:setyaw(yaw-math.pi/12-dtime*math.pi/12)
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else
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self.object:setyaw(yaw+math.pi/12+dtime*math.pi/12)
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end
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end
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if ctrl.right then
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if ctrl.down then
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self.object:setyaw(yaw+math.pi/12+dtime*math.pi/12)
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else
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self.object:setyaw(yaw-math.pi/12-dtime*math.pi/12)
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end
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end
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end
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local tmp_velocity = get_velocity(self._v, self.object:getyaw(), 0)
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local tmp_pos = self.object:getpos()
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tmp_velocity.y=0
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if is_water(tmp_pos) then
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tmp_velocity.y=2
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end
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tmp_pos.y=tmp_pos.y-0.5
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if minetest.get_node(tmp_pos).name=="air" then
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tmp_velocity.y=-2
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end
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self.object:setvelocity(tmp_velocity)
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end
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end
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]]
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
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local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" }
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local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" }
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local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
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local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
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