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Only consume bone meal if a _mcl_on_bonemealing callback is defined or the legacy API returns true, convert vines to use new bonemeal API
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@ -81,13 +81,16 @@ mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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local ndef = minetest.registered_nodes[node.name]
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local success = false
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local success = false
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local consume
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-- If the pointed node can be bonemealed, let it handle the processing.
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-- If the pointed node can be bonemealed, let it handle the processing.
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if ndef and ndef._mcl_on_bonemealing then
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if ndef and ndef._mcl_on_bonemealing then
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success = ndef._mcl_on_bonemealing(pointed_thing, placer)
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success = ndef._mcl_on_bonemealing(pointed_thing, placer)
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consume = true
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else
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else
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-- Otherwise try the legacy API.
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-- Otherwise try the legacy API.
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success = legacy_apply_bone_meal(pointed_thing, placer)
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success = legacy_apply_bone_meal(pointed_thing, placer)
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consume = success
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end
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end
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-- Particle effects
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-- Particle effects
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@ -96,7 +99,7 @@ mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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end
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end
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-- Take the item
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-- Take the item
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if not placer or not minetest.is_creative_enabled(placer:get_player_name()) then
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if consume and ( not placer or not minetest.is_creative_enabled(placer:get_player_name()) ) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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@ -28,9 +28,11 @@ function grow_vines(pos, moreontop ,vine, dir)
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minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine})
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minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine})
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end
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end
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end
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end
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break
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return true
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end
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end
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until n.name ~= "air" and n.name ~= vine
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until n.name ~= "air" and n.name ~= vine
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return false
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end
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end
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local nether_plants = {
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local nether_plants = {
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@ -130,6 +132,9 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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},
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},
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node_placement_prediction = "",
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node_placement_prediction = "",
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_mcl_on_bonemealing = function(pointed_thing, placer)
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return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:twisting_vines")
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local pn = clicker:get_player_name()
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local pn = clicker:get_player_name()
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if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
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if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
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@ -150,10 +155,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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end
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end
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos})
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itemstack:take_item()
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end
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grow_vines(pos, math.random(1, 3),"mcl_crimson:twisting_vines")
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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@ -220,6 +222,9 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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},
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},
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node_placement_prediction = "",
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node_placement_prediction = "",
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_mcl_on_bonemealing = function(pointed_thing, placer)
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return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines")
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local pn = clicker:get_player_name()
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local pn = clicker:get_player_name()
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if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
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if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
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@ -240,10 +245,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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end
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end
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos})
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itemstack:take_item()
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end
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grow_vines(pos, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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