mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 20:03:45 +01:00
Clean up and optimise falling
This commit is contained in:
parent
519b237ba8
commit
3d1fb8cf4a
@ -903,47 +903,36 @@ function mob_class:falling(pos)
|
|||||||
-- floating in water (or falling)
|
-- floating in water (or falling)
|
||||||
local v = self.object:get_velocity()
|
local v = self.object:get_velocity()
|
||||||
if v then
|
if v then
|
||||||
|
local new_acceleration
|
||||||
|
|
||||||
if v.y > 0 then
|
if v.y > 0 then
|
||||||
-- apply gravity when moving up
|
-- apply gravity when moving up
|
||||||
self.object:set_acceleration({
|
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
||||||
x = 0,
|
|
||||||
y = DEFAULT_FALL_SPEED,
|
|
||||||
z = 0
|
|
||||||
})
|
|
||||||
|
|
||||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||||
-- fall downwards at set speed
|
-- fall downwards at set speed
|
||||||
self.object:set_acceleration({
|
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||||
x = 0,
|
|
||||||
y = self.fall_speed,
|
|
||||||
z = 0
|
|
||||||
})
|
|
||||||
else
|
else
|
||||||
-- stop accelerating once max fall speed hit
|
-- stop accelerating once max fall speed hit
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
new_acceleration =vector.zero()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.object:set_acceleration(new_acceleration)
|
||||||
end
|
end
|
||||||
|
|
||||||
local acc = self.object:get_acceleration()
|
local acc = self.object:get_acceleration()
|
||||||
|
|
||||||
if minetest.registered_nodes[node_ok(pos).name].groups.lava then
|
local registered_node = minetest.registered_nodes[node_ok(pos).name]
|
||||||
|
|
||||||
|
if registered_node.groups.lava then
|
||||||
if acc and self.floats_on_lava == 1 then
|
if acc and self.floats_on_lava == 1 then
|
||||||
self.object:set_acceleration({
|
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
|
||||||
x = 0,
|
|
||||||
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
|
||||||
z = 0
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- in water then float up
|
-- in water then float up
|
||||||
if minetest.registered_nodes[node_ok(pos).name].groups.water then
|
if registered_node.groups.water then
|
||||||
if acc and self.floats == 1 then
|
if acc and self.floats == 1 then
|
||||||
self.object:set_acceleration({
|
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
|
||||||
x = 0,
|
|
||||||
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
|
||||||
z = 0
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- fall damage onto solid ground
|
-- fall damage onto solid ground
|
||||||
|
Loading…
Reference in New Issue
Block a user