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Finished leather armor colorizing
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@ -20,25 +20,36 @@ local colors = {
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{ "white", "White", "mcl_dye:white", "#d1d7d8" },
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}
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--local function get_color_rgb(color)
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-- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7))
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--end
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-- #608b03 from #495d20
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local function color_string_to_table(colorstring)
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return {
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r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
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g = tonumber(colorstring:sub(4,5), 16),
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b = tonumber(colorstring:sub(6,7), 16),
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}
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end
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local function av(a, b)
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return (a + b)/2
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end
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local function calculate_color(first, last)
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--local first_r = tonumber(str.sub(first, 2, 3))
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--local first_g = tonumber(str.sub(first, 4, 5))
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return tonumber(first)*tonumber(last)
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return {
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r = av(first.r, last.r),
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g = av(first.g, last.g),
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b = av(first.b, last.b),
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}
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end
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local function get_texture_function(texture)
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local function get_texture(_, itemstack)
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local out
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local color = itemstack:get_meta():get_string("color")
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local color = itemstack:get_meta():get_string("mcl_armor:color")
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if color == "" or color == nil then
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out = texture
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else
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out = texture.."^[multiply:"..color
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out = texture.."^[hsl:0:100:50^[multiply:"..color
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end
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then
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@ -52,6 +63,36 @@ local function get_texture_function(texture)
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return get_texture
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end
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function mcl_armor.colorize_leather_armor(itemstack, colorstring)
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local color = color_string_to_table(colorstring)
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local meta = itemstack:get_meta()
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local old_color = meta:get_string("mcl_armor:color")
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if old_color ~= "" then
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color = calculate_color(
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color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
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color
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)
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colorstring = minetest.colorspec_to_colorstring(color)
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end
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meta:set_string("mcl_armor:color", colorstring)
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meta:set_string("inventory_image",
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itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
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)
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tt.reload_itemstack_description(itemstack)
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return itemstack
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end
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function mcl_armor.wash_leather_armor(itemstack)
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if not itemstack or not itemstack:get_definition().groups.armor_leather == 1 then
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return
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end
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local meta = itemstack:get_meta()
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meta:set_string("mcl_armor:color", "")
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meta:set_string("inventory_image", "")
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tt.reload_itemstack_description(itemstack)
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return itemstack
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end
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mcl_armor.register_set({
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name = "leather",
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description = "Leather",
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@ -81,30 +122,34 @@ tt.register_priority_snippet(function(_, _, itemstack)
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if not itemstack or not itemstack:get_definition().groups.armor_leather == 1 then
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return
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end
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local color = itemstack:get_meta():get_string("color")
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local color = itemstack:get_meta():get_string("mcl_armor:color")
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if color and color ~= "" then
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--TODO: replace by just "Dyed"
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local text = C(mcl_colors.GRAY, "Dyed: "..color)
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return text, false
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end
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end)
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-- This command is only temporary
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minetest.register_chatcommand("color_leather", {
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params = "<color>",
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description = "Colorize a leather armor",
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description = "Colorize a piece of leather armor, or wash it",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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local item = player:get_wielded_item()
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item:get_meta():set_string("color", param)
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tt.reload_itemstack_description(item)
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player:set_wielded_item(item)
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return true, "Done."
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if not item or not item:get_definition().groups.armor_leather == 1 then
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return false, "Not leather armor."
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end
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if param == "wash" then
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player:set_wielded_item(mcl_armor.wash_leather_armor(item))
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return true, "Washed."
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end
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local colorstring = minetest.colorspec_to_colorstring(param)
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if not colorstring then return false, "Invalid color" end
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player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
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return true, "Done: " .. colorstring
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else
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return false, "Player isn't online"
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end
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end,
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})
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})
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