This commit is contained in:
Elias Fleckenstein 2021-01-30 21:56:07 +01:00
commit 3d8d630a9e

@ -251,7 +251,9 @@ ARROW_ENTITY.on_step = function(self, dtime)
armor.last_damage_types[obj:get_player_name()] = "projectile"
end
damage_particles(self.object:get_pos(), self._is_critical)
mcl_burning.set_on_fire(obj, 4)
if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 4)
end
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},