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Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
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@ -431,7 +431,7 @@ minetest.register_lbm({
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node.param2 = grass_palette_index
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minetest.set_node(pos, node)
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end
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end,
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end
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})
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minetest.register_lbm({
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@ -449,7 +449,7 @@ minetest.register_lbm({
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elseif node.param2 ~= foliage_palette_index and node.name ~= "mcl_core:vine" then
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node.param2 = foliage_palette_index
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minetest.set_node(pos, node)
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elseif node.param2 ~= foliage_palette_index and node.name == "mcl_core:vine" then
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elseif node.name == "mcl_core:vine" then
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local biome_param2 = foliage_palette_index
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local rotation_param2 = node.param2
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local final_param2 = (biome_param2 * 8) + rotation_param2
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@ -470,7 +470,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct pa
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if fnode.param2 ~= foliage_palette_index and fnode.name ~= "mcl_core:vine" then
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fnode.param2 = foliage_palette_index
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minetest.set_node(fpos, fnode)
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elseif fnode.param2 ~= foliage_palette_index and fnode.name == "mcl_core:vine" then
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elseif fnode.name == "mcl_core:vine" then
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local biome_param2 = foliage_palette_index
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local rotation_param2 = fnode.param2
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local final_param2 = (biome_param2 * 8) + rotation_param2
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