Resolve review comments

This commit is contained in:
teknomunk 2024-08-31 10:26:15 -05:00
parent ea60af3dcd
commit 3dac6de48f
2 changed files with 5 additions and 5 deletions

@ -58,7 +58,7 @@ S("Arrows might get stuck on solid blocks and can be retrieved again. They are a
local function spawn_item(self, pos)
if not minetest.is_creative_enabled("") then
local item = minetest.add_item(pos, "mcl_bows:arrow")
item:set_velocity(vector.new(0, 0, 0))
item:set_velocity(vector.zero())
item:set_yaw(self.object:get_yaw())
end
mcl_burning.extinguish(self.object)
@ -206,8 +206,8 @@ local arrow_entity = {
self._stucktimer = 0
self._stuckrechecktimer = 0
self.object:set_velocity(vector.new(0, 0, 0))
self.object:set_acceleration(vector.new(0, 0, 0))
self.object:set_velocity(vector.zero())
self.object:set_acceleration(vector.zero())
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
@ -373,7 +373,7 @@ local arrow_entity = {
if vel and not self._stuck then
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
local pitch = dir_to_pitch(vel)
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
self.object:set_rotation(vector.new(0,yaw,pitch))
end
end,

@ -37,7 +37,7 @@ mcl_fovapi.register_modifier({
})
function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "mcl_bows:arrow_entity")
local obj = minetest.add_entity(pos, "mcl_bows:arrow_entity")
if power == nil then
power = BOW_MAX_SPEED --19
end