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Elytra moves quicker than mapgen can cope. A bit performance hit on servers. Make this configurable.
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@ -22,6 +22,20 @@ local math = math
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-- Internal player state
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local mcl_playerplus_internal = {}
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-- Could occassionally hit about 4.6 but servers and high power machines struggle to keep up with this.
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-- Until mapgen can keep up, it's best to limit for server performance etc.
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local elytra_vars = {
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slowdown_mult = 0.0, -- amount of vel to take per sec
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fall_speed = 0.2, -- amount of vel to fall down per sec
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speedup_mult = 2, -- amount of speed to add based on look dir
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max_speed = tonumber(minetest.settings:get("mcl_elytra_max_speed")) or 4.0, -- was 6 max amount to multiply against look direction when flying
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pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier
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rocket_speed = tonumber(minetest.settings:get("mcl_elytra_rocket_speed")) or 3.5, --was 5.5
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}
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--minetest.log("action", "elytra_vars.max_speed: " .. dump(elytra_vars.max_speed))
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--minetest.log("action", "elytra_vars.rocket_speed: " .. dump(elytra_vars.rocket_speed))
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local time = 0
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local look_pitch = 0
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@ -136,14 +150,7 @@ local function clamp(num, min, max)
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return math.min(max, math.max(num, min))
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end
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local elytra_vars = {
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slowdown_mult = 0.0, -- amount of vel to take per sec
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fall_speed = 0.2, -- amount of vel to fall down per sec
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speedup_mult = 2, -- amount of speed to add based on look dir
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max_speed = 6, -- max amount to multiply against look direction when flying
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pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier
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rocket_speed = 5.5,
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}
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local player_props_elytra = {
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collisionbox = { -0.35, 0, -0.35, 0.35, 0.8, 0.35 },
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@ -61,6 +61,12 @@ mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
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# setting, so players always keep their inventory on death.
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mcl_keepInventory (Keep inventory on death) bool false
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# Elytra maximum speed cap
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mcl_elytra_max_speed (Elytra maximum speed cap) float 4.0 2.5 6.0
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# Elytra rocket speed cap
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mcl_elytra_rocket_speed (Elytra rocket speed cap) float 3.5 2.0 5.5
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# If enabled, chat messages are shown to everyone when a player dies.
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mcl_showDeathMessages (Show death messages) bool true
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