Experience: Clean up HUD elements

This commit is contained in:
Wuzzy 2020-10-23 22:50:53 +02:00
parent 280f284867
commit 3fde86eff6

@ -72,6 +72,7 @@ hud_manager.add_hud = function(player,hud_name,def)
direction = def.direction,
size = def.size,
offset = def.offset,
z_index = def.z_index,
})
-- create new 3d array here
-- depends.txt is not needed
@ -144,16 +145,9 @@ function mcl_experience.set_player_xp_level(player,level)
name = player:get_player_name()
pool[name].level = level
pool[name].xp = mcl_experience.level_to_xp(level)
--todo: update bar
hud_manager.change_hud({
player = player,
hud_name = "xp_level_fg",
element = "text",
data = tostring(level)
})
hud_manager.change_hud({
player = player,
hud_name = "xp_level_bg",
hud_name = "xp_level",
element = "text",
data = tostring(level)
})
@ -174,7 +168,7 @@ minetest.register_on_joinplayer(function(player)
name = "experience bar background", text = "experience_bar_background.png",
number = 36, direction = 0,
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
size = { x=28, y=28 }, z_index = 3,
size = { x=28, y=28 }, z_index = 10,
})
hud_manager.add_hud(player,"experience_bar",
@ -183,26 +177,18 @@ minetest.register_on_joinplayer(function(player)
name = "experience bar", text = "experience_bar.png",
number = temp_pool.bar, direction = 0,
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
size = { x=28, y=28 }, z_index = 4,
size = { x=28, y=28 }, z_index = 11,
})
hud_manager.add_hud(player,"xp_level_bg",
hud_manager.add_hud(player,"xp_level",
{
hud_elem_type = "text", position = {x=0.5, y=1},
name = "xp_level_bg", text = tostring(temp_pool.level),
number = 0x000000,
offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 5,
})
hud_manager.add_hud(player,"xp_level_fg",
{
hud_elem_type = "text", position = {x=0.5, y=1},
name = "xp_level_fg", text = tostring(temp_pool.level),
name = "xp_level", text = tostring(temp_pool.level),
number = 0xFFFFFF,
offset = {x = -1, y = -(48 + 24 + 25)},
z_index = 6,
offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 12,
})
end)
function mcl_experience.xp_to_level(xp)
@ -257,8 +243,7 @@ function mcl_experience.add_experience(player, experience)
minetest.sound_play("level_up",{gain=0.2,to_player = name})
temp_pool.last_time = minetest.get_us_time()/1000000
end
hud_manager.change_hud({player = player, hud_name = "xp_level_fg", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "xp_level_bg", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
elseif minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
temp_pool.last_time = minetest.get_us_time()/1000000
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
@ -286,8 +271,7 @@ minetest.register_on_dieplayer(function(player)
temp_pool.level = 0
temp_pool.xp = 0
hud_manager.change_hud({player = player, hud_name = "xp_level_fg", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "xp_level_bg", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})
mcl_experience.throw_experience(player:get_pos(), xp_amount)