Update sky blackening when player's in void

This commit is contained in:
Wuzzy 2017-08-16 15:40:12 +02:00
parent 860155e5c1
commit 41f45d8c38

@ -152,14 +152,14 @@ minetest.register_globalstep(function(dtime)
end
-- Apply black sky in the Void and deal Void damage
if pos.y < mcl_vars.mg_bedrock_overworld_max then
local void, void_deadly = mcl_util.is_in_void(pos)
if void then
-- Player reached the void, set black sky box
player:set_sky("#000000", "plain", nil, false)
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
-- There should be a real skybox API.
end
local void, void_deadly = mcl_util.is_in_void(pos)
if void_deadly then
-- Player is deep into the void, deal void damage
if player:get_hp() > 0 then