From 42b7dc9ce8a0856df926b8159c6103484ab16319 Mon Sep 17 00:00:00 2001 From: teknomunk Date: Thu, 28 Nov 2024 10:00:45 -0600 Subject: [PATCH] Switch to using not mcl_burning.is_affected_by_rain() --- mods/ENTITIES/mcl_mobs/physics.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mcl_mobs/physics.lua b/mods/ENTITIES/mcl_mobs/physics.lua index 212b7e084..b07cfcbeb 100644 --- a/mods/ENTITIES/mcl_mobs/physics.lua +++ b/mods/ENTITIES/mcl_mobs/physics.lua @@ -653,7 +653,7 @@ function mob_class:do_env_damage() local _, dim = mcl_worlds.y_to_layer(pos.y) if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then - if self.ignited_by_sunlight and (not mcl_weather.rain.raining or not mcl_weather.has_rain(pos)) then + if self.ignited_by_sunlight and not mcl_burning.is_affected_by_rain(self.object) then if (#mcl_burning.get_touching_nodes(self.object, "group:puts_out_fire", self) == 0) then mcl_burning.set_on_fire(self.object, 10) end