Merge branch 'master' into buckets

This commit is contained in:
AFCMS 2021-07-21 18:21:27 +02:00
commit 44063bca93
8 changed files with 48 additions and 6 deletions

@ -52,17 +52,17 @@ Each mod must provide `mod.conf`.
Each mod which add API functions should store functions inside a global table named like the mod. Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly. Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way: Functions should be defined in this way:
``` ```lua
function mcl_xyz.stuff(param) end function mcl_xyz.stuff(param) end
``` ```
Insteed of this way: Insteed of this way:
``` ```lua
mcl_xyz.stuff = function(param) end mcl_xyz.stuff = function(param) end
``` ```
Indentation must be unified, more likely with tabs. Indentation must be unified, more likely with tabs.
Time sensitive mods should make a local copy of most used API functions to improve performances. Time sensitive mods should make a local copy of most used API functions to improve performances.
``` ```lua
local vector = vector local vector = vector
local get_node = minetest.get_node local get_node = minetest.get_node
``` ```

@ -0,0 +1,35 @@
local game = "mineclone"
local same_id = {
heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
mobitems = { "rabbit", "chicken" },
walls = {
"andesite", "brick", "cobble", "diorite", "endbricks",
"granite", "mossycobble", "netherbrick", "prismarine",
"rednetherbrick", "redsandstone", "sandstone",
"stonebrick", "stonebrickmossy",
},
wool = {
"black", "blue", "brown", "cyan", "green",
"grey", "light_blue", "lime", "magenta", "orange",
"pink", "purple", "red", "silver", "white", "yellow",
},
}
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local desc = def.description
local item_split = itemstring:find(":")
local new_id = game .. itemstring:sub(item_split)
for mod, ids in pairs(same_id) do
for _, id in pairs(ids) do
if itemstring == "mcl_" .. mod .. ":" .. id then
new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
end
end
end
minetest.register_alias(new_id, itemstring)
if minetest.settings:get_bool("mcl_item_id_debug", true) then
return new_id, "#555555"
end
end)

@ -0,0 +1,3 @@
name = mcl_item_id
author = NO11
depends = tt

@ -1,5 +1,5 @@
name = mcl_armor name = mcl_armor
author = stu author = stu
description = Adds craftable armor that is visible to other players. description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
optional_depends = mcl_fire, ethereal, bakedclay optional_depends = mcl_fire, ethereal, bakedclay

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@ -1,4 +1,4 @@
name = mcl_brewing name = mcl_brewing
author = bzoss author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
optional_depends = mcl_core, doc, screwdriver optional_depends = mcl_core, doc, screwdriver, mesecons_mvps

@ -1,5 +1,5 @@
name = mcl_playerplus name = mcl_playerplus
author = TenPlus1 author = TenPlus1
description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more. description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint

@ -153,3 +153,7 @@ fix_doubleplants (Mcimport double plant fixes) bool true
# Allow players to create Minecraft-like maps. # Allow players to create Minecraft-like maps.
enable_real_maps (Enable Real Maps) bool true enable_real_maps (Enable Real Maps) bool true
[Debugging]
# If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false