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44063bca93
@ -52,17 +52,17 @@ Each mod must provide `mod.conf`.
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Each mod which add API functions should store functions inside a global table named like the mod.
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Each mod which add API functions should store functions inside a global table named like the mod.
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Public functions should not use self references but rather just access the table directly.
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Public functions should not use self references but rather just access the table directly.
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Functions should be defined in this way:
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Functions should be defined in this way:
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```
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```lua
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function mcl_xyz.stuff(param) end
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function mcl_xyz.stuff(param) end
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```
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```
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Insteed of this way:
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Insteed of this way:
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```
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```lua
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mcl_xyz.stuff = function(param) end
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mcl_xyz.stuff = function(param) end
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```
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```
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Indentation must be unified, more likely with tabs.
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Indentation must be unified, more likely with tabs.
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Time sensitive mods should make a local copy of most used API functions to improve performances.
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Time sensitive mods should make a local copy of most used API functions to improve performances.
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```
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```lua
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local vector = vector
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local vector = vector
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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```
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```
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35
mods/HELP/mcl_item_id/init.lua
Normal file
35
mods/HELP/mcl_item_id/init.lua
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@ -0,0 +1,35 @@
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local game = "mineclone"
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local same_id = {
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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"andesite", "brick", "cobble", "diorite", "endbricks",
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"granite", "mossycobble", "netherbrick", "prismarine",
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"rednetherbrick", "redsandstone", "sandstone",
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"stonebrick", "stonebrickmossy",
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},
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wool = {
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"black", "blue", "brown", "cyan", "green",
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"grey", "light_blue", "lime", "magenta", "orange",
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"pink", "purple", "red", "silver", "white", "yellow",
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},
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}
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local new_id = game .. itemstring:sub(item_split)
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
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end
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end
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end
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minetest.register_alias(new_id, itemstring)
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if minetest.settings:get_bool("mcl_item_id_debug", true) then
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return new_id, "#555555"
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end
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end)
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3
mods/HELP/mcl_item_id/mod.conf
Normal file
3
mods/HELP/mcl_item_id/mod.conf
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@ -0,0 +1,3 @@
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name = mcl_item_id
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author = NO11
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depends = tt
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@ -1,5 +1,5 @@
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name = mcl_armor
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name = mcl_armor
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author = stu
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author = stu
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description = Adds craftable armor that is visible to other players.
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description = Adds craftable armor that is visible to other players.
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depends = mcl_core, mcl_player, mcl_enchanting
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
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optional_depends = mcl_fire, ethereal, bakedclay
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optional_depends = mcl_fire, ethereal, bakedclay
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@ -1,4 +1,4 @@
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name = mcl_brewing
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name = mcl_brewing
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author = bzoss
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author = bzoss
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depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
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depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
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optional_depends = mcl_core, doc, screwdriver
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optional_depends = mcl_core, doc, screwdriver, mesecons_mvps
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@ -1,5 +1,5 @@
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name = mcl_playerplus
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name = mcl_playerplus
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author = TenPlus1
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author = TenPlus1
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description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
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description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
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depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage
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depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint
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@ -153,3 +153,7 @@ fix_doubleplants (Mcimport double plant fixes) bool true
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# Allow players to create Minecraft-like maps.
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# Allow players to create Minecraft-like maps.
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enable_real_maps (Enable Real Maps) bool true
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enable_real_maps (Enable Real Maps) bool true
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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