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Fix player fall through floor when use ender pearl
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parent
9697232566
commit
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@ -162,6 +162,7 @@ end
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local pearl_on_step = function(self, dtime)
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local pearl_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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@ -171,7 +172,7 @@ local pearl_on_step = function(self, dtime)
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local player = minetest.get_player_by_name(self._thrower)
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local player = minetest.get_player_by_name(self._thrower)
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if player then
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if player then
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-- Teleport and hurt player
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-- Teleport and hurt player
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player:setpos(pos)
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player:setpos({x=pos.x, y=pos.y+0.5, z=pos.z})
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player:set_hp(player:get_hp() - 5)
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player:set_hp(player:get_hp() - 5)
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end
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end
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self.object:remove()
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self.object:remove()
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