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Move item renaming to tt. This allows additional information such as enchantments to be displayed on named items
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@ -2,6 +2,7 @@ tt = {}
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tt.COLOR_DEFAULT = "#d0ffd0"
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tt.COLOR_DANGER = "#ffff00"
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tt.COLOR_GOOD = "#00ff00"
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tt.NAME_COLOR = "#FFFF4C"
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-- API
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tt.registered_snippets = {}
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@ -63,12 +64,15 @@ tt.reload_itemstack_description = function(itemstack)
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local meta = itemstack:get_meta()
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if def and def._mcl_generate_description then
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def._mcl_generate_description(itemstack)
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elseif should_change(itemstring, def) and meta:get_string("name") == "" then
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elseif should_change(itemstring, def) then
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local toolcaps
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if def.tool_capabilities then
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toolcaps = itemstack:get_tool_capabilities()
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end
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local orig_desc = def._tt_original_description or def.description
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if meta:get_string("name") ~= "" then
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orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
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end
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local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
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if desc ~= orig_desc then
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meta:set_string("description", desc)
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@ -9,7 +9,6 @@ local MATERIAL_TOOL_REPAIR_BOOST = {
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math.ceil(MAX_WEAR * 0.75), -- 75%
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MAX_WEAR, -- 100%
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}
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local NAME_COLOR = "#FFFF4C"
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local function get_anvil_formspec(set_name)
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if not set_name then
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@ -172,14 +171,8 @@ local function update_anvil_slots(meta)
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if new_name ~= old_name then
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-- Save the raw name internally
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meta:set_string("name", new_name)
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-- Rename item
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if new_name == "" then
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-- Rename item handled by tt
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tt.reload_itemstack_description(name_item)
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else
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-- Custom name set. Colorize it!
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-- This makes the name visually different from unnamed items
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meta:set_string("description", minetest.colorize(NAME_COLOR, new_name))
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end
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new_output = name_item
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elseif just_rename then
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new_output = ""
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