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Remove TNT node when it is ignited by an explosion
After 6f12adcb TNT nodes would not be removed when ignited by explosions, this fixes that.
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af6d5cac54
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@ -13,8 +13,9 @@ end
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tnt = {}
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tnt = {}
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tnt.ignite = function(pos)
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tnt.ignite = function(pos)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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spawn_tnt(pos, "mcl_tnt:tnt")
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local e = spawn_tnt(pos, "mcl_tnt:tnt")
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minetest.check_for_falling(pos)
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minetest.check_for_falling(pos)
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return e
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end
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end
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-- Add smoke particle of entity at pos.
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-- Add smoke particle of entity at pos.
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@ -70,9 +71,8 @@ minetest.register_node("mcl_tnt:tnt", {
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 },
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 },
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mesecons = tnt_mesecons,
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mesecons = tnt_mesecons,
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on_blast = function(pos)
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on_blast = function(pos)
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local e = spawn_tnt(pos, "mcl_tnt:tnt")
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local e = tnt.ignite(pos)
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e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
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e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
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return true
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end,
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end,
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_on_ignite = function(player, pointed_thing)
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_on_ignite = function(player, pointed_thing)
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tnt.ignite(pointed_thing.under)
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tnt.ignite(pointed_thing.under)
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