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Knockback fixes:
This PR enables knockback for snowballs, and eggs. And disables knockback for the following mobs: Shulkers, Iron Golems, and Ender Dragons.
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@ -3210,9 +3210,10 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local die = false
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if damage >= 0 then
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-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
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if damage >= 0.1 then
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-- weapon sounds
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if weapon:get_definition().sounds ~= nil then
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@ -3238,7 +3239,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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die = true
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end
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end
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-- knock back effect (only on full punch)
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if not die
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and self.knock_back
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@ -35,6 +35,7 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
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},
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physical = true,
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damage = 10,
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knock_back = false,
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jump = true,
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jump_height = 14,
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fly = true,
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@ -37,6 +37,7 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
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run_velocity = 1.2,
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-- Approximation
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damage = 14,
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knock_back = false,
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reach = 3,
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group_attack = true,
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attacks_monsters = true,
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@ -33,6 +33,7 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
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-- TODO: Make shulker dye-able
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visual_size = {x=3, y=3},
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walk_chance = 0,
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knock_back = false,
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jump = false,
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drops = {
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{name = "mcl_mobitems:shulker_shell",
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@ -61,11 +61,9 @@ local function check_object_hit(self, pos, dmg)
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and entity.name ~= self.object:get_luaentity().name then
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if object:is_player() and self._thrower ~= object:get_player_name() then
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-- TODO: Deal knockback
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self.object:remove()
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return true
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elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
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-- FIXME: Knockback is broken
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object:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = dmg,
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@ -185,7 +183,7 @@ local function egg_on_step(self, dtime)
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end
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-- Destroy when hitting a mob or player (no chick spawning)
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if check_object_hit(self, pos) then
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if check_object_hit(self, pos, 0) then
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minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
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self.object:remove()
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return
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