Merge (latest playerplus)

This commit is contained in:
kay27 2021-04-26 00:26:19 +00:00
commit 46379b924d
29 changed files with 96 additions and 102 deletions

@ -99,7 +99,7 @@ minetest.register_abm({
-- No decay near unloaded areas since these might include water.
if not check_surroundings(pos, "ignore") then
if wet <= 0 then
local n_def = minetest.registered_nodes[node.name] or nil
--local n_def = minetest.registered_nodes[node.name] or nil
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if not nn or not nn.name then
return

@ -5,7 +5,10 @@ minetest.register_craftitem("mcl_farming:wheat_seeds", {
description = S("Wheat Seeds"),
_tt_help = S("Grows on farmland"),
_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."),
_doc_items_usagehelp = S([[
Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant.
They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.
]]),
groups = { craftitem=1 },
inventory_image = "mcl_farming_wheat_seeds.png",
on_place = function(itemstack, placer, pointed_thing)
@ -28,7 +31,10 @@ for i=1,7 do
if i == 1 then
create = true
name = S("Premature Wheat Plant")
longdesc = S("Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.")
longdesc = S([[
Premature wheat plants grow on farmland under sunlight in 8 stages.
On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.
]])
else
create = false
end
@ -54,7 +60,8 @@ for i=1,7 do
{-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
@ -62,7 +69,10 @@ end
minetest.register_node("mcl_farming:wheat", {
description = S("Mature Wheat Plant"),
_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."),
_doc_items_longdesc = S([[
Mature wheat plants are ready to be harvested for wheat and wheat seeds.
They won't grow any further.
]]),
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "meshoptions",
@ -81,7 +91,8 @@ minetest.register_node("mcl_farming:wheat", {
{ items = {'mcl_farming:wheat_item'} }
}
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1, attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
@ -144,9 +155,9 @@ minetest.register_node("mcl_farming:hay_block", {
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
is_ground_content = false,
on_place = mcl_util.rotate_axis,
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60,
fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
sounds = mcl_sounds.node_sound_leaves_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 0.5,

@ -76,7 +76,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
local meta2
local state2 = 0
local function update_gate(pos, node)
local function update_gate(pos, node)
minetest.set_node(pos, node)
end

@ -6,7 +6,7 @@ local add_entity = minetest.add_entity
-- Fire Charge
minetest.register_craftitem("mcl_fire:fire_charge", {
description = S("Fire Charge"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
inventory_image = "mcl_fire_fire_charge.png",

@ -5,7 +5,7 @@ local add_node = minetest.add_node
-- Flint and Steel
minetest.register_tool("mcl_fire:flint_and_steel", {
description = S("Flint and Steel"),
_tt_help = S("Starts fires and ignites blocks"),
_tt_help = S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."),
_doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."),
inventory_image = "mcl_fire_flint_and_steel.png",

@ -1,11 +1,6 @@
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
local S = minetest.get_translator("mcl_fishing")
local mod_throwing = minetest.get_modpath("mcl_throwing")
local entity_mapping = {
["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
}
local bobber_ENTITY={
physical = false,
@ -61,7 +56,6 @@ local fish = function(itemstack, player, pointed_thing)
local itemname
local items
local itemcount = 1
local itemwear = 0
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
local fish_values = {85, 84.8, 84.7, 84.5}
@ -173,7 +167,7 @@ local fish = function(itemstack, player, pointed_thing)
if noent == true then
local playerpos = player:get_pos()
local dir = player:get_look_dir()
local obj = mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end
end
@ -344,10 +338,8 @@ mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing
-- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then

@ -180,7 +180,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
if not inv_img then
inv_img = top_img
end
local usagehelp, noncreative, create_entry, paramtype2, palette
local noncreative, create_entry, paramtype2, palette
if is_flower == nil then
is_flower = true
end
@ -475,9 +475,6 @@ local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true)
if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" }
for c=1, 6 do
local flowername = flowernames[c]
end
minetest.register_lbm({
label = "Add double plant tops.",

@ -384,7 +384,6 @@ local function furnace_node_timer(pos, elapsed)
-- Update formspec and node
--
local formspec = inactive_formspec
local item_state
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
@ -414,7 +413,7 @@ local function furnace_node_timer(pos, elapsed)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", srclist[1]:get_name())
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
@ -441,7 +440,12 @@ minetest.register_node("mcl_furnaces:furnace", {
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S("Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.").."\n"..
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {

@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local wdir = minetest.dir_to_wallmounted(diff)
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
--local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 0 or wdir == 1 then
@ -101,9 +101,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
if not retval then
return itemstack
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack,_ = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
return itemstack
end,

@ -152,7 +152,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
local z = upos.z - apos.z
local fake_itemstack = ItemStack(itemstack)
local newnode, param2
local param2
if x == -1 then
fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 0
@ -166,7 +166,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 1
end
local itemstack, success = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
local itemstack,_ = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
itemstack:set_name("mcl_hoppers:hopper")
return itemstack
end
@ -411,7 +411,6 @@ minetest.register_abm({
-- Move an item from the hopper into container below
local downnode = minetest.get_node(downpos)
if not minetest.registered_nodes[downnode.name] then return end
g = minetest.registered_nodes[downnode.name].groups.container
mcl_util.move_item_container(pos, downpos)
end,
})
@ -462,7 +461,7 @@ minetest.register_abm({
-- Put fuel into fuel slot
local sinv = minetest.get_inventory({type="node", pos = pos})
local dinv = minetest.get_inventory({type="node", pos = front})
local slot_id, stack = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
if slot_id then
mcl_util.move_item_container(pos, front, nil, slot_id, "fuel")
end

@ -20,11 +20,13 @@ local register_block = function(subname, description, tiles, is_ground_content)
is_ground_content = is_ground_content,
groups = {dig_immediate = 3, spawns_silverfish = 1, deco_block = 1},
drop = '',
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
_tt_help = S("Hides a silverfish"),
_doc_items_longdesc = S("An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart."),
_doc_items_longdesc = S([[
An infested block is a block from which a silverfish will pop out when it is broken.
It looks identical to its normal counterpart.
]]),
_mcl_hardness = 0,
_mcl_blast_resistance = 0.5,
})

@ -4,7 +4,6 @@ local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, p
local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
if not soil_node then return false end
local snn = soil_node.name -- soil node name
local sd = minetest.registered_nodes[snn] -- soil definition
-- Placement rules:
-- * Always allowed on podzol or mycelimu

@ -265,7 +265,6 @@ minetest.register_abm({
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then
-- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name]
local dead
if def then
node.name = def.drop
else

@ -37,14 +37,9 @@ local mt_record_protection_violation = minetest.record_protection_violation
local mt_is_creative_enabled = minetest.is_creative_enabled
local mt_sound_play = minetest.sound_play
local math_min = math.min
local math_max = math.max
local math_ceil = math.ceil
local math_floor = math.floor
local math_random = math.random
local string_format = string.format
local table_copy = table.copy
local table_insert = table.insert
local math = math
local string = string
local table = table
-- DEBUG: functions
-- local log = minetest.log
@ -122,7 +117,7 @@ function kelp.is_downward_flowing(pos, node, pos_above, node_above, __is_above__
-- Function params: (pos[, node]) or (node, pos_above) or (node, node_above)
local node = node or mt_get_node(pos)
local result = (math_floor(node.param2 / 8) % 2) == 1
local result = (math.floor(node.param2 / 8) % 2) == 1
if not (result or __is_above__) then
-- If not, also check node above.
-- (this is needed due a weird quirk in the definition of "downwards flowing"
@ -182,14 +177,14 @@ end
-- Roll whether to grow kelp or not.
function kelp.roll_growth(numerator, denominator)
-- Optional params: numerator, denominator
return math_random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR)
return math.random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR)
end
-- Roll initial age for kelp.
function kelp.roll_init_age(min, max)
-- Optional params
return math_random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1)
return math.random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1)
end
@ -197,7 +192,7 @@ end
-- For the special case where the max param2 is reached, interpret that as the
-- 16th kelp stem.
function kelp.get_height(param2)
return math_floor(param2 / 16) + math_floor(param2 % 16 / 8)
return math.floor(param2 / 16) + math.floor(param2 % 16 / 8)
end
@ -232,7 +227,7 @@ end
-- Obtain next param2.
function kelp.next_param2(param2)
-- param2 max value is 255, so adding to 256 causes overflow.
return math_min(param2+16 - param2 % 16, 255);
return math.min(param2+16 - param2 % 16, 255);
end
@ -242,8 +237,8 @@ function kelp.store_meta()
for _ in pairs(kelp.age_queue_pos) do
count = count + 1
end
-- chatlog(string_format("Storing age metadata: %d in queue", #kelp.age_queue))
-- chatlog(string_format("Storing age metadata: %d valid in queue", count))
-- chatlog(string.format("Storing age metadata: %d in queue", #kelp.age_queue))
-- chatlog(string.format("Storing age metadata: %d valid in queue", count))
for i=1,#kelp.age_queue do
local pos_hash = kelp.age_queue[i]
local pos = kelp.age_queue_pos[pos_hash]
@ -265,7 +260,7 @@ function kelp.store_age(age, pos, pos_hash)
kelp.age_pool[pos_hash] = age
if not kelp.age_queue_pos[pos_hash] then
table_insert(kelp.age_queue, pos_hash)
table.insert(kelp.age_queue, pos_hash)
kelp.age_queue_pos[pos_hash] = pos
return true, pos_hash
end
@ -713,7 +708,7 @@ function kelp.register_kelp_surface(surface, surface_deftemplate, surface_docs)
doc.add_entry_alias("nodes", surface_docs.entry_id_orig, "nodes", surfacename)
end
local sounds = table_copy(def.sounds)
local sounds = table.copy(def.sounds)
sounds.dig = kelp.leaf_sounds.dig
sounds.dug = kelp.leaf_sounds.dug
sounds.place = kelp.leaf_sounds.place
@ -732,9 +727,9 @@ end
-- Kelp surfaces nodes ---------------------------------------------------------
-- Dirt must be registered first, for the docs
kelp.register_kelp_surface(kelp.surfaces[1], table_copy(kelp.surface_deftemplate), kelp.surface_docs)
kelp.register_kelp_surface(kelp.surfaces[1], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
for i=2, #kelp.surfaces do
kelp.register_kelp_surface(kelp.surfaces[i], table_copy(kelp.surface_deftemplate), kelp.surface_docs)
kelp.register_kelp_surface(kelp.surfaces[i], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
end
-- Kelp item -------------------------------------------------------------------

@ -1,10 +1,8 @@
mcl_throwing = {}
local S = minetest.get_translator("mcl_throwing")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname())
--
--
-- Snowballs and other throwable items
--
@ -42,7 +40,7 @@ function mcl_throwing.get_player_throw_function(entity_name, velocity)
local func = function(item, player, pointed_thing)
local playerpos = player:get_pos()
local dir = player:get_look_dir()
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item()
end

@ -1,8 +1,6 @@
local S = minetest.get_translator("mcl_tnt")
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local function spawn_tnt(pos, entname)
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
local tnt = minetest.add_entity(pos, entname)

@ -1,7 +1,3 @@
local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/kill.lua")

@ -6,7 +6,7 @@ minetest.register_chatcommand("setblock", {
privs = {give=true, interact=true},
func = function(name, param)
local p = {}
local nodestring = nil
local nodestring
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then

@ -4,39 +4,34 @@ minetest.register_chatcommand("playsound",{
params = S("<sound> <target>"), --TODO:add source
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
privs = {server = true},
func = function(name, params)
func = function(name, rawparams)
local P = {}
local i = 0
for str in string.gmatch(params, "([^ ]+)") do
for str in string.gmatch(rawparams, "([^ ]+)") do
i = i + 1
P[i] = str
end
local params = {}
if P[1] == tostring(P[1]) then
params.name = P[1]
else
return false, S("Sound name is invalid!") --TODO: add mc chat message
end
if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
params.target = P[2]
else
return false, S("Target is invalid!!")
end
-- if P[3] then
-- params.pos = nil --TODO:position
-- else
-- params.pos = nil
-- end
-- if P[4] == tonumber(P[4]) then
-- params.gain = P[4]
-- else
-- params.gain = 1.0
-- end
-- if P[5] == tonumber(P[5]) then
-- params.pitch = P[5]
-- else

@ -27,7 +27,12 @@ minetest.register_craft({
minetest.register_craft({
type = "shapeless",
output = "mcl_ocean:prismarine_crystals",
recipe = { "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_core:gold_ingot" },
recipe = {
"mcl_ocean:prismarine_shard",
"mcl_ocean:prismarine_shard",
"mcl_ocean:prismarine_shard",
"mcl_core:gold_ingot",
},
})
minetest.register_craft({

@ -20,7 +20,7 @@ minetest.register_on_dieplayer(function(player)
local playerinv = player:get_inventory()
local pos = player:get_pos()
-- No item drop if in deep void
local void, void_deadly = mcl_worlds.is_in_void(pos)
local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv

@ -86,7 +86,8 @@ if mcl_hunger.active then
function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername)
local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
local ok = mcl_hunger.set_saturation(player,
math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end
@ -105,7 +106,7 @@ if mcl_hunger.active then
-- otherwise the following poison/exhaust fields are ignored
food[name].poison = poison -- poison damage per tick for poisonous food
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100%)
food[name].sound = sound -- special sound that is played when eating
end

@ -2,7 +2,6 @@ local S = minetest.get_translator("mcl_hunger")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = minetest.do_item_eat
minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if not user or user:is_player() == false then
@ -38,7 +37,8 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
local can_eat_when_full = creative or (mcl_hunger.active == false) or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
local can_eat_when_full = creative or (mcl_hunger.active == false)
or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply)
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
@ -67,7 +67,8 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
def.saturation = hp_change
def.replace = replace_with_item
end
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound)
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime,
def.poison, def.exhaust, def.poisonchance, def.sound)
return func(itemstack, user, pointed_thing)
end
@ -90,7 +91,6 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
if not player then
return
end
local name = player:get_player_name()
-- Abort if food poisonings have been stopped
if mcl_hunger.poison_hunger[name] == 0 then
return
@ -131,7 +131,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
itemstack:take_item()
end
local name = user:get_player_name()
local hp = user:get_hp()
--local hp = user:get_hp()
local pos = user:get_pos()
-- player height

@ -65,9 +65,7 @@ end
-- Count number of poisonings a player has at once
mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
-- HUD item ids
local hunger_hud = {}
-- HUD
local function init_hud(player)
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
if mcl_hunger.debug then

@ -63,7 +63,6 @@ end
if has_mcl_skins == true then
--change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
local meta = mcl_skins.meta[skin]
if meta.gender == "female" then
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female")

@ -9,7 +9,7 @@ local animation_blend = 0
local function get_mouse_button(player)
local controls = player:get_player_control()
local get_wielded_item_name = player:get_wielded_item():get_name()
if controls.RMB and not string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") or controls.LMB then
if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") or controls.LMB then
return true
else
return false
@ -110,7 +110,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
local name = player:get_player_name()
local model = player_model[name]
local anim = models[model].animations[player_anim[name]]
return "model[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. fsname .. ";" .. model .. ";" .. table.concat(player_textures[name], ",") .. ";0," .. 180 .. ";false;false;" .. anim.x .. "," .. anim.y .. "]"
return "model["..x..","..y..";"..w..","..h..";"..fsname..";"..model..";"..table.concat(player_textures[name], ",")..";0,".. 180 ..";false;false;"..anim.x..","..anim.y.."]"
end
function mcl_player.player_set_animation(player, anim_name, speed)
@ -179,7 +179,10 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "die")
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
elseif walking and velocity.x > 0.35
or walking and velocity.x < -0.35
or walking and velocity.z > 0.35
or walking and velocity.z < -0.35 then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak

@ -198,7 +198,6 @@ minetest.register_chatcommand("setskin", {
end
end
local skin
local ok = mcl_skins.set_player_skin(player, skin_id)
if not ok then
return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)

@ -53,7 +53,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
local controls = player:get_player_control()
if players[playerName] then
players[playerName].sprinting = sprinting
if sprinting == true or controls.RMB and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
if sprinting == true
or controls.RMB
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
if sprinting == true then
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
players[playerName].fade_time = .15
@ -65,7 +68,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
if sprinting == true then
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
end
elseif sprinting == false and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
elseif sprinting == false
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
player:set_fov(players[playerName].fov, true, 0.15)
if sprinting == false then
@ -186,7 +192,8 @@ minetest.register_globalstep(function(dtime)
if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting
-- Prevent sprinting if hungry or sleeping
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6)
or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
sprinting = false
cancelClientSprinting(playerName)
else

@ -1,4 +1,3 @@
local time = 0
local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
if not update_time then
update_time = 2
@ -69,14 +68,14 @@ end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
minetest.after(0, function(target)
-- if the player left :is_player() will return nil
if not player:is_player() then
if not target:is_player() then
return
end
wieldview:update_wielded_item(player)
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
wieldview:update_wielded_item(target)
local itementity = minetest.add_entity(target:get_pos(), "wieldview:wieldnode")
itementity:set_attach(target, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
itementity:get_luaentity().wielder = name
end, player)
end)