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Fix switching items in the creative inventory (fixes #3941)
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@ -204,7 +204,8 @@ local function init(player)
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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minetest.create_detached_inventory("creative_" .. playername, {
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minetest.create_detached_inventory("creative_" .. playername, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_creative_enabled(playername) then
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if minetest.is_creative_enabled(playername) and
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from_list ~= to_list then
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return count
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return count
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else
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else
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return 0
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return 0
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