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Refactor tree growing code
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505cdb9d43
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47161169a6
@ -214,7 +214,7 @@ local function air_leaf(leaftype)
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end
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end
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function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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function mcl_core.generate_tree(pos, tree_type)
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pos.y = pos.y-1
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local nodename = minetest.get_node(pos).name
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@ -223,77 +223,93 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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return
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end
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local node
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if typearbre == nil or typearbre == 1 then
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node = {name = ""}
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for dy=1,4 do
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pos.y = pos.y+dy
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if minetest.get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y-dy
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end
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node = {name = trunk}
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for dy=0,4 do
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pos.y = pos.y+dy
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, node)
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end
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pos.y = pos.y-dy
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end
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node = {name = leaves}
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pos.y = pos.y+3
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local rarity = 0
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if math.random(0, 10) == 3 then
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rarity = 1
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end
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for dx=-2,2 do
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for dz=-2,2 do
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for dy=0,3 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if tree_type == nil or tree_type == 1 then
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mcl_core.generate_oak_tree(pos)
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elseif tree_type == 2 then
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mcl_core.generate_dark_oak_tree(pos)
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elseif tree_type == 3 then
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mcl_core.generate_spruce_tree(pos)
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elseif tree_type == 4 then
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mcl_core.generate_acacia_tree(pos)
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elseif tree_type == 5 then
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mcl_core.generate_jungle_tree(pos)
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elseif tree_type == 6 then
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mcl_core.generate_birch_tree(pos)
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end
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end
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if dx == 0 and dz == 0 and dy==3 then
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-- For oak and birch
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local function generate_oaklike_tree(pos, trunk, leaves)
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node = {name = ""}
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for dy=1,4 do
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pos.y = pos.y+dy
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if minetest.get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y-dy
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end
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node = {name = trunk}
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for dy=0,4 do
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pos.y = pos.y+dy
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, node)
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end
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pos.y = pos.y-dy
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end
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node = {name = leaves}
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pos.y = pos.y+3
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local rarity = 0
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if math.random(0, 10) == 3 then
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rarity = 1
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end
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for dx=-2,2 do
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for dz=-2,2 do
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for dy=0,3 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if dx == 0 and dz == 0 and dy==3 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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elseif dx == 0 and dz == 0 and dy==4 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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else
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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elseif dx == 0 and dz == 0 and dy==4 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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else
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.add_node(pos, node)
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minetest.add_node(pos, air_leaf(leaves))
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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elseif typearbre == 2 then
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mcl_core.generate_dark_oak_tree(pos)
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elseif typearbre == 3 then
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mcl_core.generate_spruce_tree(pos)
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elseif typearbre == 4 then
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mcl_core.generate_acacia_tree(pos)
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elseif typearbre == 5 then
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mcl_core.generate_jungle_tree(pos)
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end
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end
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function mcl_core.generate_oak_tree(pos)
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generate_oaklike_tree(pos, "mcl_core:tree", "mcl_core:leaves")
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end
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function mcl_core.generate_birch_tree(pos)
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generate_oaklike_tree(pos, "mcl_core:birchtree", "mcl_core:birchleaves")
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end
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-- BEGIN of spruce tree generation functions --
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-- Copied from Minetest Game 0.4.15 from the pine tree (default.generate_pine_tree)
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@ -648,7 +664,7 @@ minetest.register_abm({
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--------------------------
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local treelight = 9
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local sapling_grow_action = function(trunknode, leafnode, tree_id, soil_needed)
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local sapling_grow_action = function(tree_id, soil_needed)
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return function(pos)
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local light = minetest.get_node_light(pos)
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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@ -661,7 +677,7 @@ local sapling_grow_action = function(trunknode, leafnode, tree_id, soil_needed)
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stage = stage + 1
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if stage >= 3 then
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minetest.set_node(pos, {name="air"})
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mcl_core.generate_tree(pos, trunknode, leafnode, tree_id)
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mcl_core.generate_tree(pos, tree_id)
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else
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meta:set_int("stage", stage)
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end
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@ -669,6 +685,13 @@ local sapling_grow_action = function(trunknode, leafnode, tree_id, soil_needed)
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end
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end
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local grow_oak = sapling_grow_action(1, 1)
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local grow_dark_oak = sapling_grow_action(2, 2)
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local grow_jungle_tree = sapling_grow_action(5, 1)
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local grow_acacia = sapling_grow_action(4, 2)
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local grow_spruce = sapling_grow_action(3, 1)
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local grow_birch = sapling_grow_action(6, 1)
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-- Attempts to grow the sapling at the specified position
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-- pos: Position
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-- node: Node table of the node at this position, from minetest.get_node
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@ -676,17 +699,17 @@ end
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mcl_core.grow_sapling = function(pos, node)
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local grow
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if node.name == "mcl_core:sapling" then
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grow = sapling_grow_action("mcl_core:tree", "mcl_core:leaves", 1, 1)
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grow = grow_oak
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elseif node.name == "mcl_core:darksapling" then
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grow = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 2, 2)
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grow = grow_dark_oak
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elseif node.name == "mcl_core:junglesapling" then
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grow = sapling_grow_action("mcl_core:jungletree", "mcl_core:jungleleaves", 5, 1)
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grow = grow_jungle_tree
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elseif node.name == "mcl_core:acaciasapling" then
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grow = sapling_grow_action("mcl_core:acaciatree", "mcl_core:acacialeaves", 4, 2)
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grow = grow_acacia
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elseif node.name == "mcl_core:sprucesapling" then
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grow = sapling_grow_action("mcl_core:sprucetree", "mcl_core:spruceleaves", 3, 1)
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grow = grow_spruce
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elseif node.name == "mcl_core:birchsapling" then
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grow = sapling_grow_action("mcl_core:birchtree", "mcl_core:birchleaves", 1, 1)
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grow = grow_birch
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end
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if grow then
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grow(pos)
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@ -706,7 +729,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 25,
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chance = 2,
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action = sapling_grow_action("mcl_core:tree", "mcl_core:leaves", 1, 1),
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action = grow_oak,
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})
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-- Dark oak tree
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@ -716,7 +739,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 25,
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chance = 2,
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action = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 2, 2),
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action = grow_dark_oak,
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})
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-- Jungle Tree
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@ -726,7 +749,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 25,
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chance = 2,
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action = sapling_grow_action("mcl_core:jungletree", "mcl_core:jungleleaves", 5, 1)
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action = grow_jungle_tree,
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})
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-- Spruce tree
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@ -736,7 +759,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 25,
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chance = 2,
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action = sapling_grow_action("mcl_core:sprucetree", "mcl_core:spruceleaves", 3, 1),
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action = grow_spruce
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})
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-- Birch tree
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@ -746,7 +769,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 25,
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chance = 2,
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action = sapling_grow_action("mcl_core:birchtree", "mcl_core:birchleaves", 1, 1),
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action = grow_birch,
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})
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-- Acacia tree
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@ -756,7 +779,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 20,
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chance = 2,
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action = sapling_grow_action("mcl_core:acaciatree", "mcl_core:acacialeaves", 4, 2),
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action = grow_acacia,
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})
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---------------------
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