remove unecessary code

This commit is contained in:
Sumyjkl 2022-07-17 22:40:33 +10:00
parent 2e06e22d70
commit 4738834ddd

@ -377,7 +377,7 @@ minetest.register_globalstep(function(dtime)
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming -- control body bone when swimming
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
elseif is_swimming and mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then elseif mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
is_swimming = false is_swimming = false
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
@ -503,12 +503,10 @@ minetest.register_globalstep(function(dtime)
local ndef = nil local ndef = nil
if is_swimming then if is_swimming then
ndef = minetest.registered_nodes[node_feet] ndef = minetest.registered_nodes[node_feet]
-- mcl_util.deal_damage(player, 1, {type = "in_wall"})
else else
ndef = minetest.registered_nodes[node_head] ndef = minetest.registered_nodes[node_head]
end end
if (ndef.walkable == nil or ndef.walkable == true) if (ndef.walkable == nil or ndef.walkable == true)
or not is_swimming
and (ndef.collision_box == nil or ndef.collision_box.type == "regular") and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular") and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.disable_suffocation ~= 1) and (ndef.groups.disable_suffocation ~= 1)