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Add experimental setting: fallen logs
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@ -1,10 +1,9 @@
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Some mapgen settings
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-- Some mapgen settings
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local imitate = minetest.settings:get("mcl_imitation_mode")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local generate_fallen_logs = false
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local generate_fallen_logs = minetest.settings:get_bool("mcl_generate_fallen_logs") or false
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-- Jungle bush schematic. In PC/Java Edition it's Jungle Wood + Oak Leaves
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-- Jungle bush schematic. In PC/Java Edition it's Jungle Wood + Oak Leaves
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local jungle_bush_schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts"
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local jungle_bush_schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts"
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@ -87,6 +87,10 @@ craftguide_progressive_mode (Enable recipe book progressive mode) bool false
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# This feature is not finished yet!
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# This feature is not finished yet!
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mob_difficulty (Mob difficulty factor) float 1.0 0.0
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mob_difficulty (Mob difficulty factor) float 1.0 0.0
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# Whether to generate fallen logs in some biomes.
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# They might not always look pretty and have strange overhangs.
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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# If enabled, the “flat” map generator generates a Classic Superflat world:
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# If enabled, the “flat” map generator generates a Classic Superflat world:
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# top of a final layer of bedrock. No caves, trees or plants.
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# top of a final layer of bedrock. No caves, trees or plants.
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