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Sprint particle: Pick top node texture
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1bfd4ca490
commit
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@ -58,6 +58,45 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
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end
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return false
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end
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-- Given the param2 and paramtype2 of a node, returns the tile that is facing upwards
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local function get_top_node_tile(param2, paramtype2)
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if paramtype2 == "colorwallmounted" then
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paramtype2 = "wallmounted"
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param2 = param2 % 8
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elseif paramtype2 == "colorfacedir" then
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paramtype2 = "facedir"
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param2 = param2 % 32
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end
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if paramtype2 == "wallmounted" then
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if param2 == 0 then
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return 2
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elseif param2 == 1 then
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return 1
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else
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return 5
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end
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elseif paramtype2 == "facedir" then
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if param2 >= 0 and param2 <= 3 then
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return 1
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elseif param2 == 4 or param2 == 10 or param2 == 13 or param2 == 19 then
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return 6
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elseif param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16 then
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return 3
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elseif param2 == 6 or param2 == 8 or param2 == 15 or param2 == 17 then
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return 5
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elseif param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18 then
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return 4
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elseif param2 >= 20 and param2 <= 23 then
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return 2
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else
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return 1
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end
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else
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return 1
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end
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end
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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@ -109,7 +148,7 @@ minetest.register_globalstep(function(dtime)
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attached = player,
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vertical = false,
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node = playerNode,
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node_tile = 1,
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node_tile = get_top_node_tile(playerNode.param2, def.paramtype2),
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})
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end
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end
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