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Add mcl_item_id mod
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35
mods/HELP/mcl_item_id/init.lua
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35
mods/HELP/mcl_item_id/init.lua
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@ -0,0 +1,35 @@
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local game = "mineclone2"
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local same_id = {
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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"andesite", "brick", "cobble", "diorite", "endbricks",
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"granite", "mossycobble", "netherbrick", "prismarine",
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"rednetherbrick", "redsandstone", "sandstone",
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"stonebrick", "stonebrickmossy",
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},
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wool = {
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"black", "blue", "brown", "cyan", "green",
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"grey", "light_blue", "lime", "magenta", "orange",
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"pink", "purple", "red", "silver", "white", "yellow",
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},
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}
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local new_id = game .. itemstring:sub(item_split)
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
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end
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end
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end
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minetest.register_alias(new_id, itemstring)
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if minetest.settings:get_bool("mcl_item_id_debug", true) then
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return new_id, "#555555"
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end
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end)
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3
mods/HELP/mcl_item_id/mod.conf
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3
mods/HELP/mcl_item_id/mod.conf
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name = mcl_item_id
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author = NO11
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depends = tt
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