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Rework Stonecutter
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@ -12,10 +12,14 @@ Adds the stonecutter block. Used to cut stone like materials into stairs, slabs,
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* Stairs, slabs and walls get their recipes registered automatically
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* Recipe chains are followed automatically, so any recipes taking `output` of another recipe as input will also be taking `input` of that recipe as their input
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### Displaying the Stonecutter menu
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* To display the stonecutter formspec to a player use `mcl_stonecutter.show_stonecutter_form(player)`
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License of code
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---------------
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See the main MineClone 2 README.md file.
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Author: PrairieWind, ChrisPHP, cora, Herowl
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Author: PrairieWind, ChrisPHP, cora, Herowl, AFCMS
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License of media
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----------------
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@ -2,35 +2,65 @@
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--||||| STONECUTTER |||||
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--|||||||||||||||||||||||
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-- The stonecutter is implemented just like the crafting table, meaning the node doesn't have any state.
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-- Instead it trigger the display of a per-player menu. The input and output slots, the wanted item are stored into the player meta.
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--
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-- Player inventory lists:
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-- * stonecutter_input (1)
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-- * stonecutter_output (1)
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-- Player meta:
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-- * stonecutter_selected (string, wanted item name)
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local S = minetest.get_translator("mcl_stonecutter")
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local C = minetest.colorize
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local show_formspec = minetest.show_formspec
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local formspec_name = "mcl_stonecutter:stonecutter"
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mcl_stonecutter = {}
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---Table of registered recipes
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---
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---```lua
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---mcl_stonecutter.registered_recipes = {
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--- ["mcl_core:input_item"] = {
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--- ["mcl_core:output_item"] = 1,
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--- ["mcl_core:output_item2"] = 2,
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--- },
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---}
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---```
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---@type table<string, table<string, integer>>
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mcl_stonecutter.registered_recipes = {}
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-- API
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-- input - string - name of a registered item
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-- output - string - name of a registered item
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-- count - int - number of the output -
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-- - defaults to 1
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-- - non-int rounded down
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---Registers a recipe for the stonecutter
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---@param input string Name of a registered item
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---@param output string Name of a registered item
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---@param count? integer Number of the output, defaults to `1`
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function mcl_stonecutter.register_recipe(input, output, count)
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if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then return end
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if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then
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minetest.log("warning",
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"[mcl_stonecutter] Recipe already registered: [" .. input .. "] -> [" .. output .. " " .. count .. "]")
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return
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end
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if not minetest.registered_items[input] then
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error("Input is not a registered item: ".. input)
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error("Input is not a registered item: " .. input)
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end
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if not minetest.registered_items[output] then
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error("Output is not a registered item: ".. output)
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error("Output is not a registered item: " .. output)
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end
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local n = count
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if type(count) ~= "number" then
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n = 1
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end
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n = math.floor(n)
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count = count or 1
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if not mcl_stonecutter.registered_recipes[input] then
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mcl_stonecutter.registered_recipes[input] = {}
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end
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mcl_stonecutter.registered_recipes[input][output] = n
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mcl_stonecutter.registered_recipes[input][output] = count
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local fallthrough = mcl_stonecutter.registered_recipes[output]
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if fallthrough then
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@ -42,88 +72,239 @@ function mcl_stonecutter.register_recipe(input, output, count)
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for i, recipes in pairs(mcl_stonecutter.registered_recipes) do
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for name, c in pairs(recipes) do
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if name == input then
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mcl_stonecutter.register_recipe(i, output, c*n)
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mcl_stonecutter.register_recipe(i, output, c * count)
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end
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end
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end
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end
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-- formspecs
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local function show_stonecutter_formspec(items, input)
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local cut_items = {}
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local x_len = 0
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local y_len = 0.5
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---Minetest currently (5.7) doesn't prevent using `:` characters in field names
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---But using them prevent the buttons from beeing styled with `style[]` elements
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---https://github.com/minetest/minetest/issues/14013
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-- This loops through all the items that can be made and inserted into the formspec
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if items ~= nil then
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for name, count in pairs(items) do
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x_len = x_len + 1
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if x_len > 5 then
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y_len = y_len + 1
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x_len = 1
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end
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table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, name, name, tostring(count)))
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end
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---@param itemname string
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local function itenname_to_fieldname(itemname)
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return string.gsub(itemname, ":", "__")
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end
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---@param fieldname string
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local function fieldname_to_itemname(fieldname)
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return string.gsub(fieldname, "__", ":")
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end
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---Build the formspec for the stonecutter with given output button
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---@param player mt.PlayerObjectRef
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---@param items? table<string, integer>
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local function build_stonecutter_formspec(player, items)
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local meta = player:get_meta()
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local selected = meta:get_string("stonecutter_selected")
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items = items or {}
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-- Buttons are 3.5 / 4 = 0.875 wide
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local c = 0
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local items_content = "style_type[item_image_button;noclip=false;content_offset=0]" ..
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(selected ~= "" and "style[" .. itenname_to_fieldname(selected) .. ";border=false;bgimg=mcl_inventory_button9_pressed.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]" or "")
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for name, count in table.pairs_by_keys(items) do
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c = c + 1
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local x = ((c - 1) % 4) * 0.875
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local y = (math.floor((c - 1) / 4)) * 0.875
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items_content = items_content ..
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string.format("item_image_button[%f,%f;0.875,0.875;%s;%s;]", x, y,
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name, itenname_to_fieldname(name), tostring(count))
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end
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local formspec = "size[9,8.75]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stone Cutter"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"list[context;input;0.5,1.7;1,1;]"..
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mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
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"list[context;output;7.5,1.7;1,1;]"..
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mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
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table.concat(cut_items)..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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local formspec = table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[0.375,0.375;" .. C(mcl_formspec.label_color, S("Stone Cutter")) .. "]",
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-- Pattern input slot
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mcl_formspec.get_itemslot_bg_v4(1.625, 2, 1, 1),
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"list[current_player;stonecutter_input;1.625,2;1,1;]",
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-- Container background
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"image[4.075,0.7;3.6,3.6;mcl_inventory_background9.png;2]",
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-- Style for item image buttons
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"style_type[item_image_button;noclip=false;content_offset=0]",
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-- Scroll Container with buttons if needed
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"scroll_container[4.125,0.75;3.5,3.5;scroll;vertical;0.875]",
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items_content,
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"scroll_container_end[]",
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-- Scrollbar
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-- TODO: style the scrollbar correctly when possible
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"scrollbaroptions[min=0;max=" ..
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math.max(math.floor(#items / 4) + 1 - 4, 0) .. ";smallstep=1;largesteps=1]",
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"scrollbar[7.625,0.7;0.75,3.6;vertical;scroll;0]",
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-- Output slot
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mcl_formspec.get_itemslot_bg_v4(9.75, 2, 1, 1, 0.2),
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"list[current_player;stonecutter_output;9.75,2;1,1;]",
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-- Player inventory
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"label[0.375,4.7;" .. C(mcl_formspec.label_color, S("Inventory")) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[current_player;stonecutter_output]",
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"listring[current_player;main]",
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"listring[current_player;stonecutter_input]",
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"listring[current_player;main]",
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})
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return formspec
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end
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-- Updates the formspec
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local function update_stonecutter_slots(pos, str)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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local name = input:get_name()
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local recipes = mcl_stonecutter.registered_recipes[name]
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---Display stonecutter menu to a player
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---@param player mt.PlayerObjectRef
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function mcl_stonecutter.show_stonecutter_form(player)
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show_formspec(player:get_player_name(), formspec_name,
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build_stonecutter_formspec(player,
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mcl_stonecutter.registered_recipes[player:get_inventory():get_stack("stonecutter_input", 1):get_name()]))
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end
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---Change the selected output item.
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---@param player mt.PlayerObjectRef
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---@param item_name? string The item name of the output
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function set_selected_item(player, item_name)
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player:get_meta():set_string("stonecutter_selected", item_name and item_name or "")
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end
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("stonecutter_input", 1)
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inv:set_size("stonecutter_output", 1)
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set_selected_item(player, nil)
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--The player might have items remaining in the slots from the previous join; this is likely
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--when the server has been shutdown and the server didn't clean up the player inventories.
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mcl_util.move_player_list(player, "stonecutter_input")
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mcl_util.move_player_list(player, "stonecutter_output")
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end)
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minetest.register_on_leaveplayer(function(player)
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set_selected_item(player, nil)
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mcl_util.move_player_list(player, "stonecutter_input")
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mcl_util.move_player_list(player, "stonecutter_output")
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end)
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---Update content of the stonecutter output slot with the input slot and the selected item
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---@param player mt.PlayerObjectRef
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function update_stonecutter_slots(player)
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local meta = player:get_meta()
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local inv = player:get_inventory()
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local input = inv:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[input:get_name()]
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local output_item = meta:get_string("stonecutter_selected")
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if recipes then
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meta:set_string("formspec", show_stonecutter_formspec(recipes))
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if str then
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local recipe = recipes[str]
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if not recipe then return end
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local cut_item = ItemStack(str)
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cut_item:set_count(recipe)
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inv:set_stack("output", 1, cut_item)
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if output_item then
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local recipe = recipes[output_item]
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if recipe then
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local cut_item = ItemStack(output_item)
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cut_item:set_count(recipe)
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inv:set_stack("stonecutter_output", 1, cut_item)
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else
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inv:set_stack("stonecutter_output", 1, nil)
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end
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else
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inv:set_stack("output", 1, "")
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inv:set_stack("stonecutter_output", 1, nil)
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end
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else
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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inv:set_stack("output", 1, "")
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inv:set_stack("stonecutter_output", 1, nil)
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end
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mcl_stonecutter.show_stonecutter_form(player)
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end
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--Drop items in slots and reset selected item on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= formspec_name then return end
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if fields.quit then
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mcl_util.move_player_list(player, "stonecutter_input")
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mcl_util.move_player_list(player, "stonecutter_output")
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return
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end
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for field_name, value in pairs(fields) do
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if field_name ~= "scroll" then
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local itemname = fieldname_to_itemname(field_name)
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player:get_meta():set_string("stonecutter_selected", itemname)
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set_selected_item(player, itemname)
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update_stonecutter_slots(player)
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mcl_stonecutter.show_stonecutter_form(player)
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break
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end
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end
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end)
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minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
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if action == "move" then
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if inventory_info.to_list == "stonecutter_output" then
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return 0
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end
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if inventory_info.from_list == "stonecutter_output" and inventory_info.to_list == "stonecutter_input" then
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if inventory:get_stack(inventory_info.to_list, inventory_info.to_index):is_empty() then
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return inventory_info.count
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else
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return 0
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end
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end
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elseif action == "put" then
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if inventory_info.to_list == "stonecutter_output" then
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return 0
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end
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end
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end)
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function remove_from_input(player, inventory)
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local meta = player:get_meta()
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local selected = meta:get_string("stonecutter_selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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-- selected should normally never be nil, but just in case
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if selected then
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istack:set_count(math.max(0, istack:get_count() - 1))
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inventory:set_stack("stonecutter_input", 1, istack)
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end
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end
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-- Only drop the items that were in the input slot
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local function drop_stonecutter_items(pos, meta)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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-- inv:set_stack("input", i, ItemStack())
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if action == "move" then
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if inventory_info.to_list == "stonecutter_input" or inventory_info.from_list == "stonecutter_input" then
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update_stonecutter_slots(player)
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return
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elseif inventory_info.from_list == "stonecutter_output" then
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remove_from_input(player, inventory)
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update_stonecutter_slots(player)
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end
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elseif action == "put" then
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if inventory_info.listname == "stonecutter_input" or inventory_info.listname == "stonecutter_input" then
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update_stonecutter_slots(player)
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end
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elseif action == "take" then
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if inventory_info.listname == "stonecutter_output" then
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remove_from_input(player, inventory)
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update_stonecutter_slots(player)
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end
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end
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end
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end)
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minetest.register_node("mcl_stonecutter:stonecutter", {
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description = S("Stone Cutter"),
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@ -134,134 +315,43 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
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"mcl_stonecutter_bottom.png",
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"mcl_stonecutter_side.png",
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"mcl_stonecutter_side.png",
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{name="mcl_stonecutter_saw.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=1
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}},
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{name="mcl_stonecutter_saw.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=1
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}}
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{
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name = "mcl_stonecutter_saw.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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}
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},
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{
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name = "mcl_stonecutter_saw.png",
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animation = {
|
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type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
}
|
||||
}
|
||||
},
|
||||
use_texture_alpha = "clip",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = { pickaxey=1, material_stone=1 },
|
||||
groups = { pickaxey = 1, material_stone = 1 },
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
|
||||
{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.0625, 0.5 }, -- NodeBox1
|
||||
{ -0.4375, 0.0625, 0, 0.4375, 0.5, 0 }, -- NodeBox2
|
||||
}
|
||||
},
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
on_destruct = drop_stonecutter_items,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
elseif to_list == "output" then
|
||||
return 0
|
||||
elseif from_list == "output" and to_list == "input" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:get_stack(to_list, to_index):is_empty() then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if from_list == "output" and to_list == "input" then
|
||||
local inv = meta:get_inventory()
|
||||
for i=1, inv:get_size("input") do
|
||||
if i ~= to_index then
|
||||
local istack = inv:get_stack("input", i)
|
||||
istack:set_count(math.max(0, istack:get_count() - count))
|
||||
inv:set_stack("input", i, istack)
|
||||
end
|
||||
end
|
||||
end
|
||||
update_stonecutter_slots(pos)
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
elseif listname == "output" then
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
update_stonecutter_slots(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if listname == "output" then
|
||||
local inv = meta:get_inventory()
|
||||
local input = inv:get_stack("input", 1)
|
||||
input:take_item()
|
||||
inv:set_stack("input", 1, input)
|
||||
if input:get_count() == 0 then
|
||||
meta:set_string("cut_stone", nil)
|
||||
end
|
||||
else
|
||||
meta:set_string("cut_stone", nil)
|
||||
end
|
||||
update_stonecutter_slots(pos)
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("output", 1)
|
||||
local form = show_stonecutter_formspec()
|
||||
meta:set_string("formspec", form)
|
||||
end,
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if not player:get_player_control().sneak then
|
||||
update_stonecutter_slots(pos)
|
||||
end
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local sender_name = sender:get_player_name()
|
||||
if minetest.is_protected(pos, sender_name) then
|
||||
minetest.record_protection_violation(pos, sender_name)
|
||||
return
|
||||
end
|
||||
if fields then
|
||||
for field_name, value in pairs(fields) do
|
||||
local item_name = tostring(field_name)
|
||||
if item_name then
|
||||
update_stonecutter_slots(pos, item_name)
|
||||
end
|
||||
end
|
||||
mcl_stonecutter.show_stonecutter_form(player)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = mcl_stonecutter
|
||||
author = PrairieWind
|
||||
description = This mod adds a stonecutter, which is used to cut stone like materials, and used as the jobsite for the Stone Mason Villager.
|
||||
depends = mcl_sounds
|
||||
depends = mcl_sounds, mcl_util
|
||||
|
Loading…
Reference in New Issue
Block a user