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Mobs: Respect fall_damage_add_percent
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@ -2518,12 +2518,20 @@ local falling = function(self, pos)
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if d > 5 then
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if d > 5 then
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self.health = self.health - floor(d - 5)
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local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent")
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local damage = d - 5
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if add ~= 0 then
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damage = damage + damage * (add/100)
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end
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damage = floor(damage)
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if damage > 0 then
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self.health = self.health - damage
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effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
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effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, "fall", {type = "fall"}) then
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if check_for_death(self, "fall", {type = "fall"}) then
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return
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return
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end
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end
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end
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end
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end
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