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[5.6][boats] fix unsafe entity handling
this probably does not affect normal gameplay, unless you can set boats on fire somehow
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@ -201,8 +201,9 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
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end
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end
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function boat.on_step(self, dtime, moveresult)
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function boat.on_step(self, dtime, moveresult)
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-- ERROR: [#2523] THIS WILL CAUSE INVALID OBJECTREFS
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mcl_burning.tick(self.object, dtime, self)
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mcl_burning.tick(self.object, dtime, self)
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-- mcl_burning.tick may remove object immediately
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if not self.object:get_pos() then return end
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self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
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self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
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local v_factor = 1
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local v_factor = 1
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