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Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players
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@ -149,16 +149,16 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, true)
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end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if player:get_hp() > 0 then
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mt_reason.approved = true
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if hp_change < 0 then
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if hp_change < 0 then
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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end
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end
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if player:get_hp() > 0 then
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mt_reason._mcl_approved = true
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end
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end
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end, false)
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end, false)
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minetest.register_on_dieplayer(function(player, mt_reason)
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minetest.register_on_dieplayer(function(player, mt_reason)
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if mt_reason._mcl_approved then
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if mt_reason.approved then
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mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
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mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
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end
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end
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end)
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end)
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