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Fix a crash with rocket explosion
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@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
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for _,obj in pairs(objects) do
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if obj:is_player() then
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mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
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elseif obj:get_luaentity().is_mob then
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elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
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}, self.object:get_velocity())
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}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
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end
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end
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end
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