Fix a crash with rocket explosion

Defensive check
This commit is contained in:
the-real-herowl 2024-02-04 17:42:13 +00:00 committed by MrRar
parent 21dbc25f13
commit 4b6d63739c

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do for _,obj in pairs(objects) do
if obj:is_player() then if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"}) mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity().is_mob then elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())}, damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity()) }, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
end end
end end
end end