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Rename beach biomes
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@ -213,7 +213,7 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "plains_dunes",
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name = "plains_beach",
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:sand",
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@ -257,7 +257,7 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "taiga_dunes",
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name = "taiga_beach",
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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@ -300,8 +300,8 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "forest_shore",
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node_top = "mcl_core:dirt",
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name = "forest_beach",
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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@ -462,8 +462,8 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "savanna_shore",
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node_top = "mcl_core:dirt",
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name = "savanna_beach",
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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@ -1463,7 +1463,7 @@ local function register_decorations()
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octaves = 3,
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persist = 0.7
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},
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biomes = {"plains", "plains_dunes", "ice_plains", "beach", "red_desert", "desert", "swamp"},
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biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert", "swamp"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_core:reeds",
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