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Add eating delay code
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@ -30,6 +30,10 @@ mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
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mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.EATING_DELAY = tonumber(minetest.settings:get("mcl_eating_delay")) or 1.61
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mcl_hunger.EATING_WALK_SPEED = tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))
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mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING = 0.75
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mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
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mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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@ -39,6 +43,39 @@ mcl_hunger.debug = false
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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mcl_hunger.last_eat = {}
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mcl_hunger.last_eat = {}
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-- Variables for each player, to handle delayed eating
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mcl_hunger.eat_internal = {}
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-- Set per player internal variables for delayed eating
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_hunger.eat_internal[name] = {
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is_eating = false,
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itemname = nil,
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item_definition = nil,
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hp_change = nil,
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replace_with_item = nil,
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itemstack = nil,
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user = nil,
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pointed_thing = nil,
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pitch = nil,
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do_item_eat = false,
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_custom_itemstack = nil, -- Used as comparison to make sure _custom_wrapper only executes when the same item is eaten
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_custom_var = {}, -- Variables that can be used by _custom_var and _custom_wrapper
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_custom_func = nil, -- Can be executed by _custom_wrapper
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_custom_wrapper = nil, -- Will execute alongside minetest.do_item_eat if not empty and _custom_itemstack is equal to current player itemstack
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_custom_do_delayed = false, -- If true, then will execute only _custom_wrapper after holding RMB or LMB within a delay specified by mcl_hunger.EATING_DELAY (Use to bypass minetest.do_item_eat entirely)
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}
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end)
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-- Clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_hunger.eat_internal[name] = nil
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end)
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dofile(modpath.."/api.lua")
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dofile(modpath.."/api.lua")
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dofile(modpath.."/hunger.lua")
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dofile(modpath.."/hunger.lua")
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dofile(modpath.."/register_foods.lua")
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dofile(modpath.."/register_foods.lua")
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@ -138,6 +175,34 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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end)
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end)
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local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
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local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
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local eat_start_timers = {}
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local eat_tick_timers = {}
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local eat_effects_cooldown = {}
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local function clear_eat_internal_and_timers(player, player_name)
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playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
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mcl_hunger.eat_internal[player_name] = {
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is_eating = false,
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itemname = nil,
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item_definition = nil,
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hp_change = nil,
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replace_with_item = nil,
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itemstack = nil,
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user = nil,
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pointed_thing = nil,
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pitch = nil,
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do_item_eat = false,
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_custom_itemstack = nil,
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_custom_var = {},
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_custom_func = nil,
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_custom_wrapper = nil,
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_custom_do_delayed = false,
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}
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eat_start_timers[player] = 0
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eat_tick_timers[player] = 0
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eat_effects_cooldown[player] = 0
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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@ -184,6 +249,93 @@ minetest.register_globalstep(function(dtime)
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end
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end
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food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
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food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
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-- Eating delay code
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if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
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local control = player:get_player_control()
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local inv = player:get_inventory()
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local current_itemstack = player:get_wielded_item()
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if not eat_start_timers[player] then
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eat_start_timers[player] = 0
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end
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eat_start_timers[player] = eat_start_timers[player] + dtime
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if not eat_tick_timers[player] then
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eat_tick_timers[player] = 0
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end
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if not eat_effects_cooldown[player] then
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eat_effects_cooldown[player] = 0
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end
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if not mcl_hunger.eat_internal[player_name].pitch then
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mcl_hunger.eat_internal[player_name].pitch = 1 + math.random(-10, 10)*0.005
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end
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-- check if holding RMB (or LMB as workaround for touchscreen)
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if (current_itemstack == mcl_hunger.eat_internal[player_name].itemstack or current_itemstack == mcl_hunger.eat_internal[player_name]._custom_itemstack) and (control.RMB or control.LMB) then
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eat_tick_timers[player] = eat_tick_timers[player] + dtime
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eat_effects_cooldown[player] = eat_effects_cooldown[player] + dtime
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playerphysics.add_physics_factor(player, "speed", "mcl_hunger:eating_speed", mcl_hunger.EATING_WALK_SPEED)
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if eat_effects_cooldown[player] > 0.2 then
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eat_effects_cooldown[player] = 0
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local pos = player:get_pos()
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local itemname = mcl_hunger.eat_internal[player_name].itemname
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local def = minetest.registered_items[itemname]
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mcl_hunger.eat_effects(
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mcl_hunger.eat_internal[player_name].user,
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mcl_hunger.eat_internal[player_name].itemname,
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pos,
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mcl_hunger.eat_internal[player_name].hp_change,
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def,
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mcl_hunger.eat_internal[player_name].pitch
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)
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end
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-- check if eating delay is over
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if eat_tick_timers[player] >= mcl_hunger.EATING_DELAY then
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if not mcl_hunger.eat_internal[player_name]._custom_do_delayed then
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mcl_hunger.eat_internal[player_name].do_item_eat = true
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minetest.do_item_eat(
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mcl_hunger.eat_internal[player_name].hp_change,
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mcl_hunger.eat_internal[player_name].replace_with_item,
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mcl_hunger.eat_internal[player_name].itemstack,
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mcl_hunger.eat_internal[player_name].user,
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mcl_hunger.eat_internal[player_name].pointed_thing
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)
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-- bypass minetest.do_item_eat and only execute _custom_wrapper
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elseif mcl_hunger.eat_internal[player_name]._custom_itemstack and
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mcl_hunger.eat_internal[player_name]._custom_wrapper and
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mcl_hunger.eat_internal[player_name]._custom_itemstack == current_itemstack then
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mcl_hunger.eat_internal[player_name]._custom_wrapper(player_name)
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player:get_inventory():set_stack("main", player:get_wield_index(), itemstack)
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end
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clear_eat_internal_and_timers(player, player_name)
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end
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elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
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playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
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elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
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clear_eat_internal_and_timers(player, player_name)
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end
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end
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if eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_DELAY + mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
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clear_eat_internal_and_timers(player, player_name)
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end
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end
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end
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end)
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end)
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