Fix crash in mcl_mobs

This commit is contained in:
Wuzzy 2020-02-25 16:09:26 +01:00
parent efb97d59a5
commit 4cb5b26fa9

@ -2095,9 +2095,9 @@ local do_states = function(self, dtime)
local dist = vector.distance(p, s) local dist = vector.distance(p, s)
-- stop attacking if player invisible or out of range -- stop attacking if player invisible or out of range
if not object_in_range(self, self.attack) if not self.attack
or not self.attack
or not self.attack:get_pos() or not self.attack:get_pos()
or not object_in_range(self, self.attack)
or self.attack:get_hp() <= 0 or self.attack:get_hp() <= 0
or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then