mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-04 08:43:45 +01:00
Merge pull request 'Thunder/rain inconsistencies, sunburn and flashes of fire' (#4443) from burning_in_thunder into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4443 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
commit
4e8c8f1cde
@ -14,7 +14,21 @@ function mcl_burning.is_burning(obj)
|
||||
end
|
||||
|
||||
function mcl_burning.is_affected_by_rain(obj)
|
||||
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
||||
local pos = obj:get_pos()
|
||||
if not pos then return false end
|
||||
return mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos)
|
||||
end
|
||||
|
||||
function mcl_burning.is_affected_by_sunlight(obj, threshold)
|
||||
threshold = threshold or core.LIGHT_MAX
|
||||
|
||||
local pos = obj:get_pos()
|
||||
if not pos then return false end
|
||||
local _,dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim ~= "overworld" then return false end
|
||||
|
||||
local sunlight = mcl_util.get_natural_light(pos, core.get_timeofday()) or 0
|
||||
if sunlight > threshold then return true end
|
||||
end
|
||||
|
||||
function mcl_burning.get_collisionbox(obj, smaller, storage)
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = mcl_burning
|
||||
description = Burning Objects for VoxeLibre
|
||||
author = Fleckenstein
|
||||
depends = mcl_weather
|
||||
depends = mcl_weather, mcl_worlds
|
||||
|
@ -634,34 +634,24 @@ function mob_class:do_env_damage()
|
||||
return true
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
if node then
|
||||
if node.name ~= "ignore" then
|
||||
-- put below code in this block if we can prove that unloaded maps are causing crash.
|
||||
-- it should warn then error
|
||||
else
|
||||
--minetest.log("warning", "Pos is ignored: " .. dump(pos))
|
||||
-- Simple light damage
|
||||
if (self.light_damage or 0) > 0 and mcl_burning.is_affected_by_sunlight(self.object, 12) then
|
||||
if self:deal_light_damage(pos, self.light_damage) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local sunlight = mcl_util.get_natural_light(pos, self.time_of_day)
|
||||
|
||||
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
|
||||
if self:deal_light_damage(pos, self.light_damage) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
||||
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
||||
if self.ignited_by_sunlight then
|
||||
-- Sunlight burning/igniting mobs
|
||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and mcl_burning.is_affected_by_sunlight(self.object) then
|
||||
if not (self.armor_list and (self.armor_list.helmet or "") ~= "") then
|
||||
if self.ignited_by_sunlight and not mcl_burning.is_affected_by_rain(self.object) then
|
||||
if (#mcl_burning.get_touching_nodes(self.object, "group:puts_out_fire", self) == 0) then
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
else
|
||||
self:deal_light_damage(pos, self.sunlight_damage)
|
||||
return true
|
||||
end
|
||||
else
|
||||
self:deal_light_damage(pos, self.sunlight_damage)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local y_level = self.collisionbox[2]
|
||||
@ -692,9 +682,11 @@ function mob_class:do_env_damage()
|
||||
local nodef3 = minetest.registered_nodes[self.standing_under]
|
||||
|
||||
-- rain
|
||||
if self.rain_damage > 0 and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
if self.rain_damage > 0 and mcl_burning.is_affected_by_rain(self.object) then
|
||||
self.health = self.health - self.rain_damage
|
||||
if self:check_for_death("rain", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
|
||||
if self:check_for_death("rain", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -156,37 +156,15 @@ mcl_mobs.register_mob("mobs_mc:rover", {
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
local enderpos = self.object:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||
if dim == "overworld" then
|
||||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||
local damage = true
|
||||
local enderpos = self.object:get_pos()
|
||||
enderpos.y = enderpos.y+2.89
|
||||
local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
|
||||
local ray = minetest.raycast(enderpos, height, true)
|
||||
-- Check for blocks above enderman.
|
||||
for pointed_thing in ray do
|
||||
if pointed_thing.type == "node" then
|
||||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if (not def) or def.walkable then
|
||||
-- There's a node in the way. Delete arrow without damage
|
||||
damage = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if damage == true then
|
||||
self.state = ""
|
||||
--rain hurts enderman
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, nil)
|
||||
--randomly teleport hopefully under something.
|
||||
self:teleport(nil)
|
||||
end
|
||||
end
|
||||
if dim == "overworld" and mcl_burning.is_affected_by_rain(self.object) then
|
||||
self.state = ""
|
||||
--rain hurts rovers
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self.rain_damage},
|
||||
}, nil)
|
||||
--randomly teleport hopefully under something.
|
||||
self:teleport(nil)
|
||||
end
|
||||
|
||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||
@ -488,6 +466,7 @@ mcl_mobs.register_mob("mobs_mc:rover", {
|
||||
end,
|
||||
armor = { fleshy = 100, water_vulnerable = 100 },
|
||||
water_damage = 8,
|
||||
rain_damage = 2,
|
||||
view_range = 64,
|
||||
fear_height = 4,
|
||||
attack_type = "dogfight",
|
||||
|
Loading…
Reference in New Issue
Block a user