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survival inventory
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@ -15,14 +15,14 @@ function return_item(itemstack, dropper, pos, inv)
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else
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else
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-- Drop item on the ground
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-- Drop item on the ground
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local v = dropper:get_look_dir()
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local p = { x = pos.x, y = pos.y + 1.2, z = pos.z }
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p.x = p.x+(math.random(1,3)*0.2)
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p.x = p.x + (math.random(1, 3) * 0.2)
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p.z = p.z+(math.random(1,3)*0.2)
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p.z = p.z + (math.random(1, 3) * 0.2)
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local obj = minetest.add_item(p, itemstack)
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local obj = minetest.add_item(p, itemstack)
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if obj then
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if obj then
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v.x = v.x*4
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v.x = v.x * 4
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v.y = v.y*4 + 2
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v.y = v.y * 4 + 2
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v.z = v.z*4
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v.z = v.z * 4
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obj:set_velocity(v)
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obj:set_velocity(v)
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obj:get_luaentity()._insta_collect = false
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obj:get_luaentity()._insta_collect = false
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end
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end
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@ -39,7 +39,7 @@ function return_fields(player, name)
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local list = inv:get_list(name)
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local list = inv:get_list(name)
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if not list then return end
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if not list then return end
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for i,stack in ipairs(list) do
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for i, stack in ipairs(list) do
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return_item(stack, player, player:get_pos(), inv)
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return_item(stack, player, player:get_pos(), inv)
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stack:clear()
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stack:clear()
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inv:set_stack(name, i, stack)
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inv:set_stack(name, i, stack)
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@ -55,11 +55,12 @@ local function set_inventory(player)
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inv:set_width("craft", 2)
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inv:set_width("craft", 2)
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inv:set_size("craft", 4)
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inv:set_size("craft", 4)
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local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
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local armor_slots = { "helmet", "chestplate", "leggings", "boots" }
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local armor_slot_imgs = ""
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local armor_slot_imgs = ""
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for a=1,4 do
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for a = 1, 4 do
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if inv:get_stack("armor", a+1):is_empty() then
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if inv:get_stack("armor", a + 1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;mcl_inventory_empty_armor_slot_"..armor_slots[a]..".png]"
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armor_slot_imgs = armor_slot_imgs ..
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"image[0," .. (a - 1) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
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end
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end
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end
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end
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@ -76,29 +77,29 @@ local function set_inventory(player)
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"list[current_player;armor;0,1;1,1;2]" ..
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"list[current_player;armor;0,1;1,1;2]" ..
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"list[current_player;armor;0,2;1,1;3]" ..
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"list[current_player;armor;0,2;1,1;3]" ..
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"list[current_player;armor;0,3;1,1;4]" ..
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"list[current_player;armor;0,3;1,1;4]" ..
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mcl_formspec.get_itemslot_bg(0,0,1,1) ..
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mcl_formspec.get_itemslot_bg(0, 0, 1, 1) ..
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mcl_formspec.get_itemslot_bg(0,1,1,1) ..
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mcl_formspec.get_itemslot_bg(0, 1, 1, 1) ..
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mcl_formspec.get_itemslot_bg(0,2,1,1) ..
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mcl_formspec.get_itemslot_bg(0, 2, 1, 1) ..
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mcl_formspec.get_itemslot_bg(0,3,1,1) ..
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mcl_formspec.get_itemslot_bg(0, 3, 1, 1) ..
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"list[current_player;offhand;3,2;1,1]" ..
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"list[current_player;offhand;3,2;1,1]" ..
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mcl_formspec.get_itemslot_bg(3,2,1,1) ..
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mcl_formspec.get_itemslot_bg(3, 2, 1, 1) ..
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armor_slot_imgs ..
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armor_slot_imgs ..
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-- Craft and inventory
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-- Craft and inventory
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"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))) .. "]" ..
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"label[0,4;" .. F(minetest.colorize("#313131", S("Inventory"))) .. "]" ..
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"list[current_player;main;0,4.5;9,3;9]" ..
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"list[current_player;main;0,4.5;9,3;9]" ..
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"list[current_player;main;0,7.74;9,1;]" ..
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"list[current_player;main;0,7.74;9,1;]" ..
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"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))) .. "]" ..
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"label[4,0.5;" .. F(minetest.colorize("#313131", S("Crafting"))) .. "]" ..
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"list[current_player;craft;4,1;2,2]" ..
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"list[current_player;craft;4,1;2,2]" ..
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"list[current_player;craftpreview;7,1.5;1,1;]" ..
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"list[current_player;craftpreview;7,1.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) ..
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mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) ..
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mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) ..
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mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) ..
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mcl_formspec.get_itemslot_bg(4, 1,2, 2) ..
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mcl_formspec.get_itemslot_bg(4, 1, 2, 2) ..
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mcl_formspec.get_itemslot_bg(7, 1.5, 1, 1) ..
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mcl_formspec.get_itemslot_bg(7, 1.5, 1, 1) ..
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-- Crafting guide button
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-- Crafting guide button
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"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]" ..
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"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]" ..
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"tooltip[__mcl_craftguide;"..F(S("Recipe book")) .. "]" ..
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"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]" ..
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-- Help button
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-- Help button
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"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
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"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
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@ -129,9 +130,9 @@ end
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-- Drop items in craft grid and reset inventory on closing
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-- Drop items in craft grid and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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if fields.quit then
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return_fields(player,"craft")
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return_fields(player, "craft")
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return_fields(player,"enchanting_lapis")
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return_fields(player, "enchanting_lapis")
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return_fields(player,"enchanting_item")
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return_fields(player, "enchanting_item")
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if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
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if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
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set_inventory(player)
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set_inventory(player)
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end
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end
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@ -174,7 +175,7 @@ minetest.register_on_joinplayer(function(player)
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return_fields(player, "enchanting_lapis")
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return_fields(player, "enchanting_lapis")
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end)
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end)
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
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mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
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mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
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@ -190,8 +191,26 @@ function minetest.is_creative_enabled(name)
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return false
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return false
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end
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end
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local function in_table(n,h)
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--Insta "digging" nodes in gamemode-creative
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for k,v in pairs(h) do
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if not puncher or not puncher:is_player() then return end
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local name = puncher:get_player_name()
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if not minetest.is_creative_enabled(name) then return end
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if pointed_thing.type ~= "node" then return end
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local def = minetest.registered_nodes[node.name]
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if def then
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minetest.node_dig(pos, node, puncher)
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return true
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end
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end)
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--Don't subtract from inv when placing in gamemode-creative
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
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end)
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local function in_table(n, h)
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for k, v in pairs(h) do
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if v == n then return true end
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if v == n then return true end
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end
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end
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return false
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return false
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@ -202,9 +221,9 @@ local gamemodes = {
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"creative"
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"creative"
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}
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}
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function mcl_inventory.player_set_gamemode(p,g)
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function mcl_inventory.player_set_gamemode(p, g)
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local m = p:get_meta()
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local m = p:get_meta()
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m:set_string("gamemode",g)
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m:set_string("gamemode", g)
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if g == "survival" then
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if g == "survival" then
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mcl_experience.setup_hud(p)
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mcl_experience.setup_hud(p)
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mcl_experience.update(p)
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mcl_experience.update(p)
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@ -215,11 +234,11 @@ function mcl_inventory.player_set_gamemode(p,g)
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set_inventory(p)
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set_inventory(p)
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end
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end
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minetest.register_chatcommand("gamemode",{
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minetest.register_chatcommand("gamemode", {
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params = S("[<gamemode>] [<player>]"),
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params = S("[<gamemode>] [<player>]"),
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description = S("Change gamemode (survival/creative) for yourself or player"),
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description = S("Change gamemode (survival/creative) for yourself or player"),
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privs = { server = true },
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privs = { server = true },
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func = function(n,param)
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func = function(n, param)
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-- Full input validation ( just for @erlehmann <3 )
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-- Full input validation ( just for @erlehmann <3 )
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local p
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local p
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local args = param:split(" ")
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local args = param:split(" ")
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@ -232,15 +251,15 @@ minetest.register_chatcommand("gamemode",{
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if not p then
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if not p then
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return false, S("Player not online")
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return false, S("Player not online")
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end
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end
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if args[1] ~= nil and not in_table(args[1],gamemodes) then
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if args[1] ~= nil and not in_table(args[1], gamemodes) then
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return false, S("Gamemode " .. args[1] .. " does not exist.")
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return false, S("Gamemode " .. args[1] .. " does not exist.")
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elseif args[1] ~= nil then
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elseif args[1] ~= nil then
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mcl_inventory.player_set_gamemode(p,args[1])
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mcl_inventory.player_set_gamemode(p, args[1])
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end
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end
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--Result message - show effective game mode
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--Result message - show effective game mode
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local gm = p:get_meta():get_string("gamemode")
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local gm = p:get_meta():get_string("gamemode")
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if gm == "" then gm = gamemodes[1] end
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if gm == "" then gm = gamemodes[1] end
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return true, S("Gamemode for player ")..n..S(": "..gm)
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return true, S("Gamemode for player ") .. n .. S(": " .. gm)
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end
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end
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})
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})
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BIN
textures/crafting_formspec_arrow.png
Normal file
BIN
textures/crafting_formspec_arrow.png
Normal file
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