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Fix meshhand not updating correctly
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@ -129,7 +129,6 @@ function mcl_inventory.update_inventory(player)
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elseif player_gamemode == "survival" then
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elseif player_gamemode == "survival" then
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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end
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end
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mcl_meshhand.update_player(player)
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end
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end
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mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
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mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
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@ -1,5 +1,5 @@
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name = mcl_inventory
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name = mcl_inventory
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author = BlockMen
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_gamemode, mcl_meshhand
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depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_gamemode
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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@ -89,6 +89,10 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("hand", 1)
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player:get_inventory():set_size("hand", 1)
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end)
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end)
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mcl_gamemode.register_on_gamemode_change(function(player)
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mcl_meshhand.update_player(player)
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end)
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if mcl_skins_enabled then
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if mcl_skins_enabled then
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mcl_player.register_on_visual_change(mcl_meshhand.update_player)
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mcl_player.register_on_visual_change(mcl_meshhand.update_player)
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else
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else
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@ -1,5 +1,5 @@
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name = mcl_meshhand
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name = mcl_meshhand
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author = jordan4ibanez
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author = jordan4ibanez
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description = Applies the player skin texture to the hand.
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description = Applies the player skin texture to the hand.
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depends = mcl_tools, mcl_player
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depends = mcl_tools, mcl_player, mcl_gamemode
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optional_depends = mcl_skins, mcl_custom_skins
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optional_depends = mcl_skins, mcl_custom_skins
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